As most were expecting, the next EQ2 expansion will be Destiny of Velious and releases February 8. I'm crossing my fingers it's not a bunch of snowy islands high up in the sky with some sort of snowdrift-type hover board transport. The expansion will include EQ2's first flying mounts.
The EQ1 expansion releases in October and includes player housing!! Woohoo! Not that I'm playing, but maybe I'll have a look. :)
And they released some concept art for EverQuest Next, which you can find here.
DC Universe Online releases November 2. Not something I have an interest in personally. Just not into the comic books. But pre-ordering supposedly gets you a lot of free goodies.
Showing posts with label Everquest. Show all posts
Showing posts with label Everquest. Show all posts
Friday, August 6, 2010
Sunday, May 23, 2010
Server Merges for EverQuest
EQ1 will be processing server merges beginning June 22. Twenty servers will be merged into ten. Only eight characters will be permitted on your account, so if you have characters on both servers that are merging you will need to delete some of them. The list of merged servers is here.
I was under the impression that EQ1 might actually be doing better than EQ2 since they had many more servers, but I guess that wasn't the case. As much as I'm sure they hate the impression merged servers leaves, it's definitely the right thing to do for the remaining players.
I was under the impression that EQ1 might actually be doing better than EQ2 since they had many more servers, but I guess that wasn't the case. As much as I'm sure they hate the impression merged servers leaves, it's definitely the right thing to do for the remaining players.
Friday, March 6, 2009
New Flagship MMO for SOE
SOE recently advertised they are seeking a Lead Game Designer for what they are referring to as a New Flagship Project. Their use of the term "flagship" has me curious what they might possibly have planned. I would consider their current flagship to be Everquest, versions 1 and 2. John Smedley did mention in a previous interview ... "when we say "the EverQuest franchise," we'll be visiting that world again, and we're definitely in development on some things."
So if it is another version of the world of Norrath, how would they do this differently? They will want it to be more profitable than the other two, so most definitely not as hardcore as EQ1. And I would also think it would be less graphic intensive than EQ2 to cover a wider audience. And based on SOE's current trends, it might not be a subscription model.
If not Everquest, then what else would they have up their sleeves to warrant being referred to as flagship? The other themes they have in the works are action spy, comic book hero , and DisneyWorld. Might they do something fresh and new or use a pre-existing ip? Fresh and new is always a risk. With all the current and upcoming offerings, it really will need to offer something unique. But pre-existing ip's sometimes put limitations on where the game can go due to lore or franchise restrictions. Inquiring minds want to know!
So if it is another version of the world of Norrath, how would they do this differently? They will want it to be more profitable than the other two, so most definitely not as hardcore as EQ1. And I would also think it would be less graphic intensive than EQ2 to cover a wider audience. And based on SOE's current trends, it might not be a subscription model.
If not Everquest, then what else would they have up their sleeves to warrant being referred to as flagship? The other themes they have in the works are action spy, comic book hero , and DisneyWorld. Might they do something fresh and new or use a pre-existing ip? Fresh and new is always a risk. With all the current and upcoming offerings, it really will need to offer something unique. But pre-existing ip's sometimes put limitations on where the game can go due to lore or franchise restrictions. Inquiring minds want to know!
Monday, April 21, 2008
EQ1 - Best Left in the Past
Having no interest in the MMO's scheduled for release this year, I've been feeling a bit restless to play something different. Since we have Station Access and I came across Everquest - Secrets of Faydwer on sale, I thought I would pop back in to my old stomping grounds and catch up on all the expansions since I left.
I thought maybe some aspects of gameplay had changed and even perhaps had become a bit more user friendly. However, while there have been some changes, for the most part nothing has changed. After the release of the Luclin expansion, I switched mains to a beastlord and it was the most enjoyable class I've played. I thought about leveling her up and experiencing the new expansions. But the new expansions are pretty much like all the others after Planes of Power. At that point EQ became a raid-oriented game and the expansions that followed assume you are raid geared.
We did have some success hunting in The Serpent Spine expansion. This was the expansion that introduced the new Drakkin race. However, adventuring in other expansions resulted in mostly running to zone lines and a few deaths. I thought well ok so we can still hunt in one zone, let me go pick up my spells in advance. I went to bazaar and looked for beastlord spells through the 60's. There was not a single one. After a bit of research I discovered in order to obtain the spells for some of those levels, I have to hope someone loots a certain parchment off a raid mob, turns it in to a beastlord trainer to obtain a spell, and then decides they don't want it and puts it up for sale. Fat chance of that happening.
There really was no point in leveling her if I can't obtain her spells, so we rolled some new characters in the Drakkin area. There were some quests, but I just wasn't enjoying the experience at all and had no desire to log in.
This is still a game requiring much patience and not one that can be played casually This is still a game intended mainly for raiders. So......time to move on to something else. And now I've landed in Vanguard for the past few days. I'll wait a bit before saying much further but so far I'm having a heck of a lot of fun.
I thought maybe some aspects of gameplay had changed and even perhaps had become a bit more user friendly. However, while there have been some changes, for the most part nothing has changed. After the release of the Luclin expansion, I switched mains to a beastlord and it was the most enjoyable class I've played. I thought about leveling her up and experiencing the new expansions. But the new expansions are pretty much like all the others after Planes of Power. At that point EQ became a raid-oriented game and the expansions that followed assume you are raid geared.
We did have some success hunting in The Serpent Spine expansion. This was the expansion that introduced the new Drakkin race. However, adventuring in other expansions resulted in mostly running to zone lines and a few deaths. I thought well ok so we can still hunt in one zone, let me go pick up my spells in advance. I went to bazaar and looked for beastlord spells through the 60's. There was not a single one. After a bit of research I discovered in order to obtain the spells for some of those levels, I have to hope someone loots a certain parchment off a raid mob, turns it in to a beastlord trainer to obtain a spell, and then decides they don't want it and puts it up for sale. Fat chance of that happening.
There really was no point in leveling her if I can't obtain her spells, so we rolled some new characters in the Drakkin area. There were some quests, but I just wasn't enjoying the experience at all and had no desire to log in.
This is still a game requiring much patience and not one that can be played casually This is still a game intended mainly for raiders. So......time to move on to something else. And now I've landed in Vanguard for the past few days. I'll wait a bit before saying much further but so far I'm having a heck of a lot of fun.
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