Saturday, March 14, 2009

RMT Comes to Vanguard

Per SOE:

"Sony Online Entertainment has partnered with Live Gamer to provide Vanguard: Saga of Heroes customers with the same exchange system that our EverQuest II customers on The Bazaar and Vox servers enjoy. Live Gamer exchange provides the security and transparency needed to trade virtual items with confidence, and with the Live Gamer system, participants will be able to both auction and purchase virtual assets (characters, coin, and items) securely and safely and without the risk of the fraudulent activities that plague 3rd party websites that are not authorized by SOE to provide these services.

Participation in Live Gamer exchange is not mandatory or required, but those wishing to participate in this new service must first register an account with www.livegamer.com. Once registered, you can then utilize the in-game system to upload virtual assets to your Live Gamer account and auction them to others. You can also use your Live Gamer account to bid on and purchase virtual assets and to send them to your in-game characters / accounts.

Live Gamer is offering an in-game incentive for trying the system out. Customers that register with Live Gamer within the first two weeks will receive a jewelry box which when opened will offer a choice between one of three items, each targeted towards one of the three key professions. For more information about this offer, please visit www.livegamer.com after the service has launched."

I guess I shouldn't be surprised, but I really am. This will be similar to EQ2's Bazaar server where players can sell their characters or their platinum to each other, but instead of one designated server, it will take place on all the Vanguard servers (at least this is my understanding at this point).

With only four servers, my guess is that Vanguard is not profitable for them. This very well may be their only option to avoid shutting down completely. And that makes me sad. Although I'm not playing it, I really did enjoy my time there when I wasn't frustrated with performance and bug issues.

Friday, March 6, 2009

New Flagship MMO for SOE

SOE recently advertised they are seeking a Lead Game Designer for what they are referring to as a New Flagship Project. Their use of the term "flagship" has me curious what they might possibly have planned. I would consider their current flagship to be Everquest, versions 1 and 2. John Smedley did mention in a previous interview ... "when we say "the EverQuest franchise," we'll be visiting that world again, and we're definitely in development on some things."

So if it is another version of the world of Norrath, how would they do this differently? They will want it to be more profitable than the other two, so most definitely not as hardcore as EQ1. And I would also think it would be less graphic intensive than EQ2 to cover a wider audience. And based on SOE's current trends, it might not be a subscription model.

If not Everquest, then what else would they have up their sleeves to warrant being referred to as flagship? The other themes they have in the works are action spy, comic book hero , and DisneyWorld. Might they do something fresh and new or use a pre-existing ip? Fresh and new is always a risk. With all the current and upcoming offerings, it really will need to offer something unique. But pre-existing ip's sometimes put limitations on where the game can go due to lore or franchise restrictions. Inquiring minds want to know!

Sunday, March 1, 2009

"And they call it a mine. A mine!"

While we were braving blizzards in Forochel, the dwarves had been setting up bases inside Moria and making it a bit more hospitable. So with legendary weapons in hand, we decided it was time.

While we've spent several play sessions in Moria already, we've only seen a very small fraction of the place. My feelings are a bit mixed at this point. Visually, it's an impressive place to see. And aggressive mob placement is reasonable so that you're not constantly having to fight just to take a few steps. But getting around has been a challenge. There are steps and ramps in all directions. While you might see your quest objective in the distance, good luck figuring out how to get there. We've wasted quite a bit of time just running in circles and not getting anywhere.


One quest hub in particular, which contains the npc's needed for upgrading legendary weapons, has been a hot bed of player activity. The zone in general is pretty crowded with players, some not always on their best behavior. And it's a bit laggy. But overall, it's been a neat experience and definitely something different than anything I've ever seen before. I think if we can get a better handle on the zone layout, we won't be quite so frustrated.

In other news, I finally maxed my Rivendell faction. This is the only faction I've bothered with since I was able to gain faction by turning in scholar-created items. I wanted Rivendell faction purely for cosmetic reasons. I was able to purchase an elven dress, along with a couple statues to place outside my home and a map table for the inside. Yes, I like my fluff.

Friday, February 27, 2009

Everything is amazing, nobody is happy...

Sunday, February 22, 2009

Continent of the Ninth

Although not really news for some, I only just recently heard about Continent of the Ninth. Again, this is another site written entirely in Korean so I've only been able to gather bits of information from other sources.

Word is that it will have some similarities to Guild Wars, in that you can enter instances solo or with a group. Monsters supposedly are smarter than in typical MMO's. They adapt to your actions and if you perform actions that create noise, such as jumping into an area, they can hear you and will attack. There are 20-30 minute dungeon runs that can be set by difficulty. Also, most are speculating that system requirements will be high.

Here are a couple screenshots and a video. The combat in the video might seem a bit over the top but they make taking out groups of mobs at a time sure look like fun:



Saturday, February 21, 2009

Tera, The Exiled Realm of Arborea

I came across a couple Korean MMO's in the works. While I typically am not a fan of MMO's produced in this region of the world because of PvP and item shops, I heard these referred to as PvE-oriented games, so thought I'd at least take a look.

I'll discuss the other later, but the first is Tera. It looks stunning, particularly the city shots. I understand it will be pay to play, there will be no targeting of mobs, and the world is seamless with no zoning. This is being developed by Bluehole Studio, founded by former NCsoft employees. There will be six races and eight classes. It will be marketed globally, not just in Korea.

Per MMORiot, "PvE and PvP are two patterns included in the whole battle system. However, these aren't implemented as a separate system. Gamers can see that this is a system working as one. For example, in Warhammer Online, PvE and PvP have different levels. This makes sense conceptually, but from a gamer's point of view it does not work very well. This game will try to make a seamless difference between these systems to make the game more enjoyable." I'm not really sure what that means, so whether it will in fact be open PvP I have yet to determine.

I'll be keeping my eye on this one. Here's a couple screenshots as well as a video:






Monday, February 16, 2009

MyAlganon Beta Launches Today

MyAlganon Beta went live today. For anyone that might be interested in participating in open beta, registered members of MyAlganon will receive priority access. Closed beta is scheduled to begin in March (*crosses fingers*), while open beta is tentatively scheduled for May/June.

Some more specifics on the game, as well as recent screenshots, can be found in today's interview at RPG Vault. Some highlights from the interview:

- "We are working to create a stronger community base - more solid than our predecessors' - by giving people a centralized place enabling members to interact with each other, even outside the game (e.g. MyAlganon). We also want players to be able to actively contribute to the exploration of the world by allowing them to scry things like creatures, items and places within a grand library that serves as an information repository. Why ask them to go to an outside source to get information on an item or creature? We will provide it in-game, and recognize those who participate in gathering it."

- "We've developed the Alganon Study System that will reward players not just for playing, but for subscribing, giving them the ability to grow their characters in the "background" even while they are not in the game. This will let them "compete" with power users by actively managing their subscription studies; a year down the line, even if they didn't put in eight hours a day, they will have studies that no one could have achieved without the same year of diligence. Additionally, we improved interaction with the world and other players via the creation of the Family and Domain Objective / Deities / Crusades systems."

- "We are the only home-grown privately financed MMOG company that I know of in the US that has built the client, server, tools and core technology from scratch. We didn't sub-license anything. We spent the years necessary to build the "right" foundation for a true MMOG, and that choice was one of the best we could have made."

- "We're in a great position right now. Being privately financed, we aren't under the gun of a VC or publisher. This allows us to design the game we set out to create, and gives us flexibility in our release schedule and in choosing a distribution partner. 2009 is going to be a very exciting year!"

This was just a small portion of the interview. Please check out RPG Vault for the complete interview. Also, there is some new gameplay footage that you can view when you go to the MyAlganon signup page.