I caught this article over at Joystiq where EA management has reported that earnings are somewhat depressed due to development costs of SW:TOR. But they are hopeful to recover expenses when the title brings in over two million subscribers and will need at least one million to break even.
While it's not as lofty as the three million that Warhammer was expecting, that seems to be an awfully high expectation. But then again maybe they are just referring to the initial box sales rather than continued subscribers. There is a high interest and a lot of sci fi mmo refugees looking for a new home. And it's made by BioWare, which is enough reason for many. It looks great from what I've seen, but so great that it probably won't run well on my system, so I'm not getting my hopes up.
Still no word on the official pricing model aside from the statement that the plan will "be more of the traditional business model with maybe some twists as well."
Friday, March 19, 2010
Wednesday, March 17, 2010
Alganon Didn't Fail Because It's A WoW Clone
There's a bit of bantering going on over at Gamusutra between Derek Smart and one of the recently departed QOL team members (**edit-more than one now**), who stated "I'm very sorry if this next comment makes things rough on Alganon's players. They are the one's we built the game for, so I've avoided statements like this is the past, but: Yes. The game Alganon failed. It failed because despite being fun and all original work, it appeared and played too similar to World of Warcraft. I failed because I did not realize that was a "deal breaker" for so many people."
While I realize the similarity was constantly discussed, when you talked to people who played and left in frustration it had nothing to do with any similarities. The game at release was mostly unplayable. Constant disconnects and crashes, mobs warping, broken game mechanics, tons of bugged quests, and as low end as the graphics appear, it requires a pretty decent system to play well. And as the months progressed and much of the bugs were worked out, where many could remain logged in and start to enjoy the game, it became apparent there wasn't much content beyond 30 and lesser still after 40.
Then add to this mix the crafting. The interdependence wasn't much fun, and even less so with a dwindling population causing more frustration for players. So how do they address this? They added an interdependence requirement for the gathering skills as well which now required rare components from other crafters just to raise your gathering skill.
Seriously, I wondered if they played their own game. But I think Derek Smart gets it. He's stated the game failed because it wasn't finished and he intends to finish it. Yeah I know people don't like him and he's said some abrasive stuff in the past. But to be honest, after all these months of the community getting the runaround and given very vague answers on the forums, his directness is refreshing. He has ruffled a few feathers on the forums though. His prior games seem to be of the boys' club type and guys speak differently when women aren't present. Alganon has a large percentage of female players. Give him a few months with us and maybe you'll have a kinder, gentler Derek Smart.
I've also noticed a different posting style from the other devs. There almost seems to be this tension lifted and there are more lighthearted responses in their posts. So whatever has been happening behind the scenes, it seems to be positive.
If you read the entire Gamusutra comments, it reveals a heck of a lot. Too much to go into detail here. But I've come away from it with a little more understanding and hopefulness in Alganon's future.
While I realize the similarity was constantly discussed, when you talked to people who played and left in frustration it had nothing to do with any similarities. The game at release was mostly unplayable. Constant disconnects and crashes, mobs warping, broken game mechanics, tons of bugged quests, and as low end as the graphics appear, it requires a pretty decent system to play well. And as the months progressed and much of the bugs were worked out, where many could remain logged in and start to enjoy the game, it became apparent there wasn't much content beyond 30 and lesser still after 40.
Then add to this mix the crafting. The interdependence wasn't much fun, and even less so with a dwindling population causing more frustration for players. So how do they address this? They added an interdependence requirement for the gathering skills as well which now required rare components from other crafters just to raise your gathering skill.
Seriously, I wondered if they played their own game. But I think Derek Smart gets it. He's stated the game failed because it wasn't finished and he intends to finish it. Yeah I know people don't like him and he's said some abrasive stuff in the past. But to be honest, after all these months of the community getting the runaround and given very vague answers on the forums, his directness is refreshing. He has ruffled a few feathers on the forums though. His prior games seem to be of the boys' club type and guys speak differently when women aren't present. Alganon has a large percentage of female players. Give him a few months with us and maybe you'll have a kinder, gentler Derek Smart.
I've also noticed a different posting style from the other devs. There almost seems to be this tension lifted and there are more lighthearted responses in their posts. So whatever has been happening behind the scenes, it seems to be positive.
If you read the entire Gamusutra comments, it reveals a heck of a lot. Too much to go into detail here. But I've come away from it with a little more understanding and hopefulness in Alganon's future.
Monday, March 15, 2010
DAOC - Into the Labyrinth
In case anyone has ever wondered where Aspendawn originated (okay I know you don't care, but I'm telling you anyway), it was in DAOC. With so many alts, I was running out of name ideas. I had been using some form of Aspen in my last names for some time. I was creating an Avalonian Theurgist and wanted Aspen somewhere in the first name. Since Aspen was already taken as a first name, I turned to my baby name book that I use for mmorpg naming inspirations. When I saw Dawn in there, it just seemed appropriate for my fair-skinned, redhead and so Aspendawn was born. And being the gushing girly girl that I am, someone complimented me on my name and so it stuck.
DAOC's most recent expansion involves a dungeon called The Labyrinth. My other half's Friar had begun the new quest line involving the minotaurs' arrival which quickly turned into group quests. One of the nice things about group quests in DAOC is they often can be done with two or three. In order to complete the same quest, he needed an Albion partner, so Aspen came out to play.
The Labyrinth was huge and we got lost often. The first quest chain was the typical back and forth kill or click this type. But it did have a really neat finish when we realized we'd been duped and made a mad dash to the King's throne room in Camelot where a big battle ensued. That part was really a lot of fun. And the platinum earned wasn't too bad either.

On another note, for anyone returning to DAOC or thinking of trying, I've come across a blog, Back to the Dark Age. Going back through all the posts, it's been a great refresher course on how things work. They also have a great section entitled While you were Mezzed, where you can click on whatever class you left behind to see what changes have been made to them via patch notes.
And for nostalgia's sake, I'll leave you with this Mythic Memories video, where certain developers talk about their experiences in DAOC.
DAOC's most recent expansion involves a dungeon called The Labyrinth. My other half's Friar had begun the new quest line involving the minotaurs' arrival which quickly turned into group quests. One of the nice things about group quests in DAOC is they often can be done with two or three. In order to complete the same quest, he needed an Albion partner, so Aspen came out to play.
The Labyrinth was huge and we got lost often. The first quest chain was the typical back and forth kill or click this type. But it did have a really neat finish when we realized we'd been duped and made a mad dash to the King's throne room in Camelot where a big battle ensued. That part was really a lot of fun. And the platinum earned wasn't too bad either.

On another note, for anyone returning to DAOC or thinking of trying, I've come across a blog, Back to the Dark Age. Going back through all the posts, it's been a great refresher course on how things work. They also have a great section entitled While you were Mezzed, where you can click on whatever class you left behind to see what changes have been made to them via patch notes.
And for nostalgia's sake, I'll leave you with this Mythic Memories video, where certain developers talk about their experiences in DAOC.
Thursday, March 11, 2010
Alganon - The Plot Thickens
Derek Smart posted to clarify some of the speculations going on. He was more forthcoming with behind the scenes goings on than I expected, but the games direction itself is still a bit uncertain.
It was made clear that HE had fired David Allen a few weeks ago for insubordination and acting against the interests of the company, and also fired one of his buddies. Mr. Smart was brought on board in December to help move the game along. But David wanted to continue doing his own thing and would not recognize Mr. Smart's authority even after he was promoted to president and David Allen was demoted. Yeah this whole insubordination and recognizing authority stuff does seem to confirm some of the bad rep.
But anyways, there were some positive things. All paid subscriptions will be refunded 100%. He also stated the December launch never should have happened and was a huge mistake, and that "this whole WoW look-alike rubbish is gone". He's asked the artists to throw it all out and come up with their own unique look for the game's ui.
One comment that was a bit confusing was that "EVERYTHING that was added to the game - when it should have been about fixing the game, tweaking it etc - has been disabled/removed on my orders." Honestly, don't know what that means.
There are many more changes coming, but he did not have time to go over them all at this time. He closed the post with a comment that Alganon would not be Quest Online's only game.
So there you go. The drama can't get much better than this.
It was made clear that HE had fired David Allen a few weeks ago for insubordination and acting against the interests of the company, and also fired one of his buddies. Mr. Smart was brought on board in December to help move the game along. But David wanted to continue doing his own thing and would not recognize Mr. Smart's authority even after he was promoted to president and David Allen was demoted. Yeah this whole insubordination and recognizing authority stuff does seem to confirm some of the bad rep.
But anyways, there were some positive things. All paid subscriptions will be refunded 100%. He also stated the December launch never should have happened and was a huge mistake, and that "this whole WoW look-alike rubbish is gone". He's asked the artists to throw it all out and come up with their own unique look for the game's ui.
One comment that was a bit confusing was that "EVERYTHING that was added to the game - when it should have been about fixing the game, tweaking it etc - has been disabled/removed on my orders." Honestly, don't know what that means.
There are many more changes coming, but he did not have time to go over them all at this time. He closed the post with a comment that Alganon would not be Quest Online's only game.
So there you go. The drama can't get much better than this.
Alganon - Uh Oh
David Allen has left his second failed attempt (first being Horizons) at making an MMO, and now Alganon is in the hands of the notorious Derek Smart. I say notorious because Mr. Smart doesn't have the most stellar of reputations when it comes to interacting with the gaming community. Here's a quote from one particular interview, "Sometimes when I get online, and it's quiet, and I see something that attracts my attention, I'll post just to piss these guys off. That's why I do it. Because I'm in a good mood that day, I go in there and I start trouble."
There goes the neighborhood. Personality issues aside, he is held in high regard as an indie developer.(*edit - in certain circles)
The Alganon members didn't receive the courtesy of receiving this information on the official forums, but rather through massively.com. This should get interesting.
There goes the neighborhood. Personality issues aside, he is held in high regard as an indie developer.(*edit - in certain circles)
The Alganon members didn't receive the courtesy of receiving this information on the official forums, but rather through massively.com. This should get interesting.
Tuesday, March 9, 2010
Establishing Roots in Midgard
While initially I thought I'd be spending the weekend leveling my mauler in DAOC further, there were more pressing issues calling me...one of them being housing. Even though I'm not sure how long my stay will be, I just couldn't resist. I spent nearly two hours Saturday evening riding through Hibernia and Midgard housing zones looking for that perfect spot. It had to be waterfront and close to the market. Finally, I settled on a plot. There are four sizes of homes and the cost and maintenance of three of them were reduced drastically from last time I played. For new players, however, the costs are still high but definitely doable in a month or two of play time.


During my Saturday session of gaming, my partner in crime a couple feet away kept looking over to see what I was up to. Eventually, the nostalgia wore him down and he started the DAOC download. His tutorial perspective was different than mine though. Unfortunately, he has succumbed to the leash-led zombie masses and was heard grumbling "Why the $@*& can't they just show me where to go and why the $@*% is it so dark here?" I thought his stay was cut short as he logged out frustrated.
Meanwhile, I logged in all my old high level toons. Several of them had received respecs and I had no clue where their points were spent previously. And trying to find information on how to spec wasn't very successful. Unfortunately, Mythic never had any official DAOC forums for players to share information, and there are very few outside sources these days to find help for DAOC. One of my favorite classes back then was my valewalker and fortunately her spec hadn't been reset. So after about an hour of dragging skills to hotbars and hoping I was using the right ones, I took her out for a test drive.
I picked up one of the instanced mission quests, headed in, and kicked some serious butt. My other half returned and did the same with his friar, his prior favorite. So it looks like he'll be sticking around awhile as well as I now have a house neighbor.
Surprisingly, I've been seeing over a dozen members online in my old guild. One of them was a familiar face who coincidentally is just playing for the ten free days as well. And alliance chat has been busy with lots of activities scheduled, which is great to see.
Funny thing about nostalgia. When I returned to EQ1 I realized my memories were sweeter than reality and I just couldn't play it anymore. My return to DAOC is just as sweet as I remembered. It's such a great game with so much to do and definitely deserves more players than it has.


During my Saturday session of gaming, my partner in crime a couple feet away kept looking over to see what I was up to. Eventually, the nostalgia wore him down and he started the DAOC download. His tutorial perspective was different than mine though. Unfortunately, he has succumbed to the leash-led zombie masses and was heard grumbling "Why the $@*& can't they just show me where to go and why the $@*% is it so dark here?" I thought his stay was cut short as he logged out frustrated.
Meanwhile, I logged in all my old high level toons. Several of them had received respecs and I had no clue where their points were spent previously. And trying to find information on how to spec wasn't very successful. Unfortunately, Mythic never had any official DAOC forums for players to share information, and there are very few outside sources these days to find help for DAOC. One of my favorite classes back then was my valewalker and fortunately her spec hadn't been reset. So after about an hour of dragging skills to hotbars and hoping I was using the right ones, I took her out for a test drive.
I picked up one of the instanced mission quests, headed in, and kicked some serious butt. My other half returned and did the same with his friar, his prior favorite. So it looks like he'll be sticking around awhile as well as I now have a house neighbor.
Surprisingly, I've been seeing over a dozen members online in my old guild. One of them was a familiar face who coincidentally is just playing for the ten free days as well. And alliance chat has been busy with lots of activities scheduled, which is great to see.
Funny thing about nostalgia. When I returned to EQ1 I realized my memories were sweeter than reality and I just couldn't play it anymore. My return to DAOC is just as sweet as I remembered. It's such a great game with so much to do and definitely deserves more players than it has.
Saturday, March 6, 2010
Return to Camelot
Early this week I received in my mail box the most recent Warhammer update. I usually read the whole thing to see if there's anything that would interest me in coming back to play. At the bottom of the letter the topic turned to Dark Age of Camelot. Any returning players can play free for 10 days. Also, everyone gets the last two expansions for free now.
With my interest in STO already dwindling and the addition of a death penalty not helping that situation, I thought this might be as good a time as any to revisit DAOC. The most recent expansion included a minotaur race and mauler class, playable across all three realms. To get back in the swing of things, I thought it would be best to start from scratch and go through the tutorial.
I played on the Gaheris server, which is the only completely PvP-free server. Playing here here also allows you to have characters in all three realms--Albion, Hibernia, and Midgard, which also means access to three times as many quests as you can freely travel throughout the realms. Loading up my account, I had forgotten how many alts I had played here. You are given 10 character slots in each realm, and I had a whopping 27 alts, with 8 of them being max level. I have never had anything close to this number of alts in any mmo. There are about 45 different classes which is enormous. Some of them do have some similarities. For example, there are three different ranged classes from each realm--the scout, ranger, and hunter. But they each have completely different skills along with strengths and weaknesses. And then there are some classes that are completely unique to that realm with no similar counterpart.
I had one slot available in each realm and decided to go with my favorite, Midgard. I love the viking structures, the music, and the entire realm is a bit dark and brooding. You can almost feel the chill in the air and I have this temptation to curl up in my chair with a hot cup of coffee as I play. Although I'm usually not a fan of furries, I was going to try the minotaur. But there was no female option, just a big, brawny male. That only left the norsewoman for the mauler class, which was my typical racial choice for Midgard anyway.
So on to the tutorial. This was not a quick 15 minute affair. My weekday play time is limited, but I did play each night throughout the week and only just finished it up Friday evening. For those used to not reading quests and just wanting to follow the mini map to git er done, they may be disappointed. There is a very small map with red dots giving you a general idea of where to go which does help. But quest npc's are not highlighted once a quest is completed, so you do need to read up on who gets what.
Actions aren't always quick jobs some might be used to. You may need to click and type /use for some things. You may need to click on your icon in your quest journal, which then puts it in your inventory, which then must be clicked on again. This is an older game, so the functions are older style, but nothing that can't be picked up on fairly quickly.
In the tutorial there are three different towns or quest hubs. One of the quests takes you into Demon's Breach which is a dungeon accessible by the tutorial of all three realms. On a typical server, this would mean your first exposure to PvP. But here it just means a chance to come across other players and say hello. Loot drops are great here and it's worthwhile to stick around a bit.

You will finish up the quests at around level 11 where you'll receive a complete set of armor as well as a mount. Now if you weren't reading your quests in the first hub, you will be left wondering what you're supposed to do now that the quests are finished. But if you were paying attention, you'll know you need to head back to the first quest hub and speak to the channeler. Even though he's not highlighted, he will offer a quest and whisk you away to your first real town hub just outside Jordheim.

Once here, your quest options can be overwhelming. And considering your quest journal is very limited, you need to pick and choose which area to focus on for quests. You can stay in town and follow the town quest progression. You can head into the city and pick up your Epic quest line, which can be soloed for most levels. You can do the quest lines in the Undercity, located under Jordheim. This was always one of my favorite areas for questing. You can head to the Shrouded Isles for a change of scenery for questing. There are task dungeons which can be done over and over if you like the grind method of leveling. There are dungeons to be explored that are very much soloable if you don't have a group. Often the barkeeps in the towns will tell you where to go based on your level.
There is a new quest line in the city involving some dragonslayer. Since this was completely new to me, this was the area I decided to focus on. Now with a little more play time this weekend, we'll see where this leads me.
Dark Age of Camelot definitely isn't an mmo with linear progression. If you need to be told specifically where to go and what path to follow, you will be frustrated. But if you like the freedom to explore and have the world completely open to you, the PvE options here are just tremendous.
...to be continued...
With my interest in STO already dwindling and the addition of a death penalty not helping that situation, I thought this might be as good a time as any to revisit DAOC. The most recent expansion included a minotaur race and mauler class, playable across all three realms. To get back in the swing of things, I thought it would be best to start from scratch and go through the tutorial.
I played on the Gaheris server, which is the only completely PvP-free server. Playing here here also allows you to have characters in all three realms--Albion, Hibernia, and Midgard, which also means access to three times as many quests as you can freely travel throughout the realms. Loading up my account, I had forgotten how many alts I had played here. You are given 10 character slots in each realm, and I had a whopping 27 alts, with 8 of them being max level. I have never had anything close to this number of alts in any mmo. There are about 45 different classes which is enormous. Some of them do have some similarities. For example, there are three different ranged classes from each realm--the scout, ranger, and hunter. But they each have completely different skills along with strengths and weaknesses. And then there are some classes that are completely unique to that realm with no similar counterpart.
I had one slot available in each realm and decided to go with my favorite, Midgard. I love the viking structures, the music, and the entire realm is a bit dark and brooding. You can almost feel the chill in the air and I have this temptation to curl up in my chair with a hot cup of coffee as I play. Although I'm usually not a fan of furries, I was going to try the minotaur. But there was no female option, just a big, brawny male. That only left the norsewoman for the mauler class, which was my typical racial choice for Midgard anyway.
So on to the tutorial. This was not a quick 15 minute affair. My weekday play time is limited, but I did play each night throughout the week and only just finished it up Friday evening. For those used to not reading quests and just wanting to follow the mini map to git er done, they may be disappointed. There is a very small map with red dots giving you a general idea of where to go which does help. But quest npc's are not highlighted once a quest is completed, so you do need to read up on who gets what.
Actions aren't always quick jobs some might be used to. You may need to click and type /use for some things. You may need to click on your icon in your quest journal, which then puts it in your inventory, which then must be clicked on again. This is an older game, so the functions are older style, but nothing that can't be picked up on fairly quickly.
In the tutorial there are three different towns or quest hubs. One of the quests takes you into Demon's Breach which is a dungeon accessible by the tutorial of all three realms. On a typical server, this would mean your first exposure to PvP. But here it just means a chance to come across other players and say hello. Loot drops are great here and it's worthwhile to stick around a bit.

You will finish up the quests at around level 11 where you'll receive a complete set of armor as well as a mount. Now if you weren't reading your quests in the first hub, you will be left wondering what you're supposed to do now that the quests are finished. But if you were paying attention, you'll know you need to head back to the first quest hub and speak to the channeler. Even though he's not highlighted, he will offer a quest and whisk you away to your first real town hub just outside Jordheim.

Once here, your quest options can be overwhelming. And considering your quest journal is very limited, you need to pick and choose which area to focus on for quests. You can stay in town and follow the town quest progression. You can head into the city and pick up your Epic quest line, which can be soloed for most levels. You can do the quest lines in the Undercity, located under Jordheim. This was always one of my favorite areas for questing. You can head to the Shrouded Isles for a change of scenery for questing. There are task dungeons which can be done over and over if you like the grind method of leveling. There are dungeons to be explored that are very much soloable if you don't have a group. Often the barkeeps in the towns will tell you where to go based on your level.
There is a new quest line in the city involving some dragonslayer. Since this was completely new to me, this was the area I decided to focus on. Now with a little more play time this weekend, we'll see where this leads me.
Dark Age of Camelot definitely isn't an mmo with linear progression. If you need to be told specifically where to go and what path to follow, you will be frustrated. But if you like the freedom to explore and have the world completely open to you, the PvE options here are just tremendous.
...to be continued...
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