Saturday, July 17, 2010

Final Fantasy XIV - Possible UI/Mouse Changes?

After reading that Rift interview a couple blogs down regarding customer being king, I couldn't help but think about FFXIV. If anyone has been reading mmorpg.com or FoH forums, it's clear that the controls are worse than FFXI and can be a huge road block for attracting new players to FFXIV. With release supposedly just two months away, I couldn't help but wonder why they'd be so stubborn with this one issue when every other mmo out there is playable with a keyboard/mouse.

Now Gamer released an interview yesterday with FFXIV's Hiromichi Tanaka. Here's a couple responses:

Do you fear that some MMO players, unfamiliar with Final Fantasy, might feel like they’re coming to the franchise too late to join in?

There may be some people who are unfamiliar with the series, and it’s very important that we communicate the game well to them. But our main target is Final Fantasy XI players who have stuck with us for eight years and want to proceed into the next generation of MMO.


How has your approach to MMO development changed alongside the market?


We had an alpha test for Final Fantasy XIV and received a lot of feedback from players in Japan, Europe and America. A lot of them said that ‘because World Of Warcraft works in this way then we also expect Final Fantasy XIV to play in the same way’. We heard that a lot and though we’re not trying to imitate any other games we are taking player feedback into account.


I think it's great that they want to keep in mind their loyal fan base for all these years. You often don't see that as companies only see WoW dollar signs/WoW game play to strive for. But I'm sure they'd love to find a way to keep that base and bring in new folks. I'm not sure specifically what sort of World of Warcraft feedback they've gotten, but have to imagine it's UI or control related more than anything.

I just could not get the hang of the controls in the old Final Fantasy. And when I heard it was the same way or even worse in the new version, I just had no plans to even bother. If this article is an indication they might consider making it playable with keyboard and mouse combination, and it's actually playable on my system (not looking good if the benchmark is correct), then I'd definitely give it another look.

Friday, July 16, 2010

VIE - August Beta

Virtual Island of Entertainment is now accepting beta applications. Per their website: "Like a lot of resorts, the emphasis is on fun and making sure our guests have a good time together. It's not just some giant island chat room where you are left to your own devices in order to make and build friendships. Our planned activities bring people together," said Steve Coallier, Executive Director of Product Development at enVie Interactive. "We are developing a multitude of games to play, an assortment of adventures to puzzle through, a plethora of parties to attend, lots of things to earn and buy, and all sorts of fun miscellaneous activities to facilitate interaction. First off we will have several customization options for your avatar, clothes to buy, and things to decorate your house," adds Coallier. "Then there will be characters to meet, mysteries to dig into and ways to connect to your fellow players that you just don't see anywhere else. "

I'm curious, but cautious, particularly when I see a statement like this: VIE's stunning 3-D realistic virtual world includes episodic adventures with multiple storylines. It provides the only realistic virtual environment where it is safe to take part in a variety of desirable activities for adults. Players can explore, experience and indulge in activities they have only been curious about in the real world. If it's in your face "adult", then it won't be for me.

But I do have to say the screenshots look quite nice and realistic, assuming these are actual in-game shots.



Rift - The Customer is King

MMO Gamer released an interview yesterday with Trion's Russ Brown (VP of Development) and Cindy Bowens (Sr. Community Manager), and this has to be one of my favorite interviews to date. While they're not releasing much as far as game features we didn't already know (except for dwarves!), the article mainly focuses on their views of the customer and community.

Cindy discussed the value of community feedback and that major changes may in fact be made as a result of polls. While I love the community there now and the polls to date have been more representative of my play style, still I hope they use their best judgment on some decisions rather than us fickle forum posters. Rift does have a relatively small forum community compared to other MMO's on the horizon, with a good lot of us seeming to be EQ/Vanguard refugees.

This portion of the interview, however, was what really had me cheering:

Russ Brown: I also think it’s important, as I rant against other companies sometimes, I never understand why companies change things that are popular.

The customer is king. If they like it, encourage it. If your game has something else, oh well, they like it!

So many times I see companies say, “Oh my god! Millions of people are exploiting this! Or doing this in the game!” And yes, they like it, they’re enjoying it, encourage it. They’re the customer. You are a service, that’s what an MMO is.

The MMO Gamer: That’s very similar to the position of Craig Morrison, the game director of Age of Conan.

We had a very long conversation last year, revolving around the question of “Why can’t MMOs just be fun?”

His position was that designers generally spend the bulk of their time trying to keep people playing the way they want them to, as opposed to just letting players find their own fun—even if some might consider it to be “not as designed.”

Can I assume based on that answer that you’re more of the let the players play the game the way they wan—

Russ Brown: Damn straight.

The way I’d like to see it work, the way I want it to work, is that as long as players aren’t griefing, or totally making it terrible for other players, let the players play the way they want to play, as long as they enjoy themselves.

As long as they make it a fun place to be, and a fun place to play.


I love these guys.

Tuesday, July 6, 2010

Player Housing in FFXIV?

I missed this article from a few weeks ago, particularly this snippet:

Mr. Tanaka mentioned that players would be able to create and join groups called "Companies." Similar to player guilds in other games, Companies can themselves "level up," presumably offering additional benefits to the members therein. When asked if Companies would have shared housing or other group-owned assets, they smiled and said that players would have real-estate to call their own, but "weren't ready to announce anything more at this time" - sounds like a "yes" to me!

Since it was lumped in with a discussion on guilds or "companies" as they call them, not sure if this will be in the form of guild halls, player housing, or maybe both. For an MMO scheduled to release in a couple months, they certainly are tight-lipped. But maybe that's not a bad thing. Sometimes we tend to do so much reading and studying up prior to release that there are no surprises. My past vacations tended to be like that. I spent all year looking up information, seeing pictures, and planning everything out, that by the time I got there, I felt like I'd already seen everything. Here's hoping FFXIV has some amazing surprises.

Friday, July 2, 2010

TERA E3 Video

Just caught a condensed version of a video that was shown behind closed doors during E3. It's looking great in my opinion...except why does that girl have to run all bent over?

Wednesday, June 30, 2010

Things People Say After A Couple Pints

Overheard at the water cooler in regards to Warhammer Online, "EA is going to shut it down later this year I know that for a fact, the entire team is being retasked and the dead weight is being laid off, GW is quietly taking the license to a new company I have it on good authority that THQ will get that as well as they are working on a yet unannounced WHF RTS similar to Dawn of War. But don't expect it till 2015 way after the fail of WAR has been forgotten. And no links no way to prove any of this I just know folks at GW who like to talk after a couple pints."

Yeah I know...people say all kinds of things on the internet, and this one is a bit hard to believe. But something is definitely going on over at Mythic as I posted before. Still though, shut down completely? While not necessarily a reliable source, MMO Data thinks Warhammer has around 125,000 subs. Definitely not close to the million they were expecting, but other MMO's have been running for years with less than that. But then again, there's word of merging their existing US servers into one, which would indicate a much smaller subscriber number.

The fellow above linked a blog article which seems to be his own regarding what Warhammer was initially intended to be like and eventually ended up as. I thought was a pretty good read which I wanted to share. His final paragraph summed up much of my own thoughts of why I've not been enjoying the latest batch of MMO offerings:

"I also hope that one day they will sit down and look at the train wreck they helped create in a realistic way, and that EA will understand that you can not have a subscription based MMO that is basically Halo with swords, that you need to appeal to a broad base, of players PVPers, Crafters PVE players and socializers, etc. the companies that got it right and are successful (as in will still be here in five years) understand that, the companies that don’t produce harebrained catch phrases, and pour zippo fluid on a game that is already burning…. I think the last nail in the Warhammer Coffin is when at the Febuary Baltimore Gamesday Erik Mogensen more or less apologized for the game, and assured people that would never happen to another Games Workshop License again, he seemed more than a little agitated as he spoke those words..."

Final Fantasy XIV - September 2010

Looks like FFXIV has announced a North American release date of September 22, 2010. There will also be a collector's edition, which along with some fluff items, includes eight-day early access. The subscription start $12.99 per month for one character slot and an additional $3 for each extra character.

With so many in an MMO slump and release of the other big name MMO's not yet announced, I would expect they'd at least have a decent number of box sales for the NA version. But unless they change the awful keyboard controls between now and then, I wouldn't expect it to be widely accepted here. Not sure if anyone caught that painful combat demo at E3, but the player was obviously having trouble moving. But there's still a couple months yet. If I don't have to go out and buy a controller in order to play comfortably, I'll definitely be trying it out.