I know it's been getting more and more quiet around here. But honestly when I feel like saying something lately, it's just not been anything positive, so it's best left unsaid. I didn't want to turn this into some grumpy ramblings blog. Oh but what the heck.
I've been back to EQ2 for a couple months now just in time for the new FTP update. I played through the expansion, which felt like something that was quickly thrown together in a couple weeks. The zone is very small with quests mindlessly running back and forth to the same spot to kill the same mob multiple times. And there weren't enough quests to get you to the next level cap, so there is some grinding required for a few levels. The appearance of the items, even Legendary and Fabled, were just re-used graphics from the low levels. Gone are the neat cloaks and glowing weapons. Those are only in the Marketplace now.
EQ2 has always had a different approach to spells and abilities compared to other games. Along with armor, your spells also need to be upgraded. You get an Apprentice version of your ability automatically when you level, and this gets upgraded to better versions either via crafting or drops. So it used to be that when you dinged, your new Apprentice spell would appear in an empty spot on your hotbar as a reminder you have a new spell to upgrade. But this was changed so now the Apprentice version overwrites your Master version from the previous tier. Definitely not a fun thing to lose your best spells in the middle of a large fight and have to find them again in your spell book. But this was done to help the players on the free to play server who can't upgrade their spells anyway. And I won't get into the UI and merchant changes, and removal of experience potions from veteran rewards to help promote their Marketplace further.
Taken individually, some of this stuff you could just suck it up and get used to, but when they're all lumped in together, the community has not been pleased. I thought the feedback thread when Station Cash was introduced a couple years ago was huge. But that's nothing compared to the feedback from these particular changes.
And then there's Final Fantasy XIV. I had been testing since Alpha but passed on the open beta as I was having to force myself to log in to test. Even though they made the mouse eventually usable along with some other positive changes, it felt like I was playing an interface game rather than an MMO. Everyone has probably heard all about the number of steps involved to perform the most simplest of activities, so won't rehash it here. Pretty world, but otherwise a huge disappointment.
And there are my grumblings for the day. Still waiting for Rift and Guild Wars 2.
Showing posts with label FFXIV. Show all posts
Showing posts with label FFXIV. Show all posts
Friday, September 3, 2010
Saturday, July 17, 2010
Final Fantasy XIV - Possible UI/Mouse Changes?
After reading that Rift interview a couple blogs down regarding customer being king, I couldn't help but think about FFXIV. If anyone has been reading mmorpg.com or FoH forums, it's clear that the controls are worse than FFXI and can be a huge road block for attracting new players to FFXIV. With release supposedly just two months away, I couldn't help but wonder why they'd be so stubborn with this one issue when every other mmo out there is playable with a keyboard/mouse.
Now Gamer released an interview yesterday with FFXIV's Hiromichi Tanaka. Here's a couple responses:
Do you fear that some MMO players, unfamiliar with Final Fantasy, might feel like they’re coming to the franchise too late to join in?
There may be some people who are unfamiliar with the series, and it’s very important that we communicate the game well to them. But our main target is Final Fantasy XI players who have stuck with us for eight years and want to proceed into the next generation of MMO.
How has your approach to MMO development changed alongside the market?
We had an alpha test for Final Fantasy XIV and received a lot of feedback from players in Japan, Europe and America. A lot of them said that ‘because World Of Warcraft works in this way then we also expect Final Fantasy XIV to play in the same way’. We heard that a lot and though we’re not trying to imitate any other games we are taking player feedback into account.
I think it's great that they want to keep in mind their loyal fan base for all these years. You often don't see that as companies only see WoW dollar signs/WoW game play to strive for. But I'm sure they'd love to find a way to keep that base and bring in new folks. I'm not sure specifically what sort of World of Warcraft feedback they've gotten, but have to imagine it's UI or control related more than anything.
I just could not get the hang of the controls in the old Final Fantasy. And when I heard it was the same way or even worse in the new version, I just had no plans to even bother. If this article is an indication they might consider making it playable with keyboard and mouse combination, and it's actually playable on my system (not looking good if the benchmark is correct), then I'd definitely give it another look.
Now Gamer released an interview yesterday with FFXIV's Hiromichi Tanaka. Here's a couple responses:
Do you fear that some MMO players, unfamiliar with Final Fantasy, might feel like they’re coming to the franchise too late to join in?
There may be some people who are unfamiliar with the series, and it’s very important that we communicate the game well to them. But our main target is Final Fantasy XI players who have stuck with us for eight years and want to proceed into the next generation of MMO.
How has your approach to MMO development changed alongside the market?
We had an alpha test for Final Fantasy XIV and received a lot of feedback from players in Japan, Europe and America. A lot of them said that ‘because World Of Warcraft works in this way then we also expect Final Fantasy XIV to play in the same way’. We heard that a lot and though we’re not trying to imitate any other games we are taking player feedback into account.
I think it's great that they want to keep in mind their loyal fan base for all these years. You often don't see that as companies only see WoW dollar signs/WoW game play to strive for. But I'm sure they'd love to find a way to keep that base and bring in new folks. I'm not sure specifically what sort of World of Warcraft feedback they've gotten, but have to imagine it's UI or control related more than anything.
I just could not get the hang of the controls in the old Final Fantasy. And when I heard it was the same way or even worse in the new version, I just had no plans to even bother. If this article is an indication they might consider making it playable with keyboard and mouse combination, and it's actually playable on my system (not looking good if the benchmark is correct), then I'd definitely give it another look.
Tuesday, July 6, 2010
Player Housing in FFXIV?
I missed this article from a few weeks ago, particularly this snippet:
Mr. Tanaka mentioned that players would be able to create and join groups called "Companies." Similar to player guilds in other games, Companies can themselves "level up," presumably offering additional benefits to the members therein. When asked if Companies would have shared housing or other group-owned assets, they smiled and said that players would have real-estate to call their own, but "weren't ready to announce anything more at this time" - sounds like a "yes" to me!
Since it was lumped in with a discussion on guilds or "companies" as they call them, not sure if this will be in the form of guild halls, player housing, or maybe both. For an MMO scheduled to release in a couple months, they certainly are tight-lipped. But maybe that's not a bad thing. Sometimes we tend to do so much reading and studying up prior to release that there are no surprises. My past vacations tended to be like that. I spent all year looking up information, seeing pictures, and planning everything out, that by the time I got there, I felt like I'd already seen everything. Here's hoping FFXIV has some amazing surprises.
Mr. Tanaka mentioned that players would be able to create and join groups called "Companies." Similar to player guilds in other games, Companies can themselves "level up," presumably offering additional benefits to the members therein. When asked if Companies would have shared housing or other group-owned assets, they smiled and said that players would have real-estate to call their own, but "weren't ready to announce anything more at this time" - sounds like a "yes" to me!
Since it was lumped in with a discussion on guilds or "companies" as they call them, not sure if this will be in the form of guild halls, player housing, or maybe both. For an MMO scheduled to release in a couple months, they certainly are tight-lipped. But maybe that's not a bad thing. Sometimes we tend to do so much reading and studying up prior to release that there are no surprises. My past vacations tended to be like that. I spent all year looking up information, seeing pictures, and planning everything out, that by the time I got there, I felt like I'd already seen everything. Here's hoping FFXIV has some amazing surprises.
Wednesday, June 30, 2010
Final Fantasy XIV - September 2010
Looks like FFXIV has announced a North American release date of September 22, 2010. There will also be a collector's edition, which along with some fluff items, includes eight-day early access. The subscription start $12.99 per month for one character slot and an additional $3 for each extra character.
With so many in an MMO slump and release of the other big name MMO's not yet announced, I would expect they'd at least have a decent number of box sales for the NA version. But unless they change the awful keyboard controls between now and then, I wouldn't expect it to be widely accepted here. Not sure if anyone caught that painful combat demo at E3, but the player was obviously having trouble moving. But there's still a couple months yet. If I don't have to go out and buy a controller in order to play comfortably, I'll definitely be trying it out.
With so many in an MMO slump and release of the other big name MMO's not yet announced, I would expect they'd at least have a decent number of box sales for the NA version. But unless they change the awful keyboard controls between now and then, I wouldn't expect it to be widely accepted here. Not sure if anyone caught that painful combat demo at E3, but the player was obviously having trouble moving. But there's still a couple months yet. If I don't have to go out and buy a controller in order to play comfortably, I'll definitely be trying it out.
Tuesday, June 15, 2010
E3 Excitement
It's always exciting to see and hear the new stuff coming from E3. Most of you are probably already on top of what's going on there, but for those wanting all the details, there's a live stream at IGN, as well as continuous updates at E3Feed.
SW:TOR released a pretty amazing trailer. While I'm still not sold on playing this one and the trailer isn't in-game footage, it was really well done and worth a watch. Rift: Planes of Telara also just released a trailer. I'm already a bit excited over this one and the trailer only reinforced that. And finally, Final Fantasy XIV released a trailer as well. After having seen the other two, this seemed a bit boring and was a disappointment. Definitely nothing in the video inspiring me to play. But still going to keep my eye on this one regardless.
SW:TOR released a pretty amazing trailer. While I'm still not sold on playing this one and the trailer isn't in-game footage, it was really well done and worth a watch. Rift: Planes of Telara also just released a trailer. I'm already a bit excited over this one and the trailer only reinforced that. And finally, Final Fantasy XIV released a trailer as well. After having seen the other two, this seemed a bit boring and was a disappointment. Definitely nothing in the video inspiring me to play. But still going to keep my eye on this one regardless.
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