With the launch delayed for a month, I thought I'd take some time to do a bit more crafting and exploring.
Unfortunately, the more I got into crafting, the less I liked it and decided I'll be strictly gathering on release. For anyone that played EQ2 on launch, remember that crafting interdependency they initially had? You know...the one where you needed products from other crafters to make items? It caused much frustration for many crafters and high prices for adventurers, and eventually was done away with. Well it's seeing the light of day again in Alganon. While on paper it may seem like a neat idea to form a lovely crafting community where we all work together, most hardcore crafters just end up creating alts to get the job done more efficiently, cheaply, and quickly. The casual crafters give up in frustration.
But the crafting frustration doesn't end there. Using EQ2 again as a reference point, now imagine that in order to make mastercrafted items, you will need transmuted components. So you will either have to take up transmuting as well, or buy those transmuted items from the broker. Only instead of transmuting, they call it salvaging here. And it's nearly every bit as painful and expensive to level as EQ2's transmuting. Fortunately though, the quest rewards and dropped armor I've received so far seem to get the job done well enough, that I won't be too concerned with not having crafting in my future.
So on to adventuring. I decided to backtrack through some lower level zones to completely open up my maps and see if I might have missed some things. I love finding those off the beaten track places and there were many. There were many places that quests just never lead me to, but that had perhaps some special item to click on. For example I found an altar-type structure hidden in the side of a hill. On the altar was a book, and I was to share my findings with a certain npc. I love large, open worlds like this, just waiting to be explored. In this regard, it reminds me more of Vanguard and LotRO. And it's this sort of exploration that is lacking in more recent games.
Rather than starting at the bottom of some map and quests taking you northward up the same road from quest hub to quest hub, quest hubs are more randomly placed and you're not always lead directly there. Some places I only learned about from city npc's while I was visiting to do some banking. And it pays to revisit the towns you've moved on from on occasion, as I've been given higher level quests from there sometimes as well. And with the study system, I've had even more quests open up to me.
The game keeps growing on me as I continue to level, but unfortunately, there are still bugs. On November 11, they are going into completely open beta. That's just a couple days away and although it's come a long way, there's still work to be done. So for anyone that wants to give it a try then, I'd suggest giving it more than a couple days try. And do expect there to be some bugs and crashes.
Sunday, November 8, 2009
Wednesday, October 28, 2009
Upgraded Engine for DAOC!
Ok not really.
But Silakka has been working on their own personal project upgrading DAOC to to the Crysis engine. Check out their site for screenshots and more videos.
OLD THIDRANKI
But Silakka has been working on their own personal project upgrading DAOC to to the Crysis engine. Check out their site for screenshots and more videos.
OLD THIDRANKI
Tuesday, October 27, 2009
Alganon Launch Delayed
Looks like they decided to try to polish a few more things up. Launch is now scheduled for December 1.
Slightly disappointed that I can't get started next week but probably a good decision in the long run to get more kinks worked out.
Slightly disappointed that I can't get started next week but probably a good decision in the long run to get more kinks worked out.
Alganon Beta Review
With the NDA lifted, I thought I'd share my thoughts on my experiences in Alganon. I'm referring to this as a beta review, however, since the game hasn't officially launched and updates are still in the works. Since I will be subscribing, I will do another review a couple months in.
Even though I'd been in beta for awhile, I've only really been able to fully test this past month. The reason? My graphics card. I had an 256MB ATI Radeon X1300PRO, which just wasn't cutting it here. The lag made it difficult to get much done; and it was a chore to play and test. However, as luck would have it, hubby's card went out. While he was out getting a new one, he picked up one for me. Nothing high end and it was fairly cheap. But I upgraded to a 1 GB ATI Radeon HD4650.
What a difference that made. My fps went from 15-20 to 50-70. My performance issues were very minimal and I found myself having fun. Ok now on to specifics:
Character Creation
There are two factions, the Asharr and Kujix. Unfortunately, there are only two races at this point -- human and Talrok. There are four classes -- soldier, ranger, healer, and magus. Each class can specialize using ability points. A ranger, for example, can be a decent healer if they spend their points in that line; and a magus can actually tank if specialized that way.
Once you have your race and class chosen, there is also a family to chose. The families have specific names but they are oriented around being either an achiever, competitor, explorer, crafter, or socializer. It's really just a way to hook you up with some other players with similar interests from the start and you'll have your own private chat channel.
General Game Play
Depending on your race, there are two different starting areas. The Asharr area is green, lush, and heavily forested. I did the majority of my testing here as a healer. The Kujix area is very yellow and sandy and did remind me a bit of WoW's horde starting area. My fps was much higher here, presumably because of the minimal landscape. And I heard some folks have less performance issues here in general.
Combat was fairly standard with no down time. And that was a big factor in my enjoyment. I absolutely hate having to stand around waiting to regenerate, or spend my limited newbie money on concoctions filling my small bags and having to stop, sit and drink. To me it's just tedium and darn annoying.
There are portals that you need to first open up with a quest. Each hub has a portal, as well as the main city. There are mounts; however, they were too expensive for me to try out. From what I saw the Asharr can ride a mule, while the Kujix get a boar.
Quests objectives are marked on the map making it relatively easy to get things done. Having trouble with a quest or seeking other game-related information? They have a built-in library system where players can submit information they've discovered. It's a bit like an in-game wiki, but you don't need to minimize your screen to search outside the game. I found it to be very handy. I was dabbling in crafting and needed an item dropped by mobs. I searched the item name and it told me all mobs that dropped it, along with level range.
Also, there is a studies system where you can advance certain skills even when offline. You pick what you want to start studying and you can queue up other skills as well so the studying continues overnight.
Crafting
In beta we could pick up an unlimited number of crafts. However, it is my understanding you will be limited to two on release. Just by looking at the craft names you might assume that tailoring is for the magus/healer, leatherworking for rangers, and blacksmithing for soldiers. But this is not necessarily so. Each of these three crafts makes armor for all professions. But the stats will be different. So before you choose a craft, you may want to investigate which of the three is more appropriate for your play style. There is also an alchemy profession, as well as harvest-type abilities where the nodes show up on your mini map.
Graphics
Graphics are more along the lines of WoW and Runes of Magic, rather than say EQ2 or LotRO. Character models are ok. I could create a fairly attractive human female with long hair; however, the Kujix females were a bit ugly. Although my Kujix ranger did have a pretty cute tushie. But considering the low-end graphics, the required system specs are fairly high. So even though you may be able to play WoW, that may not be the case here. The required specs are 2gb ram, 4gb hard drive. So that right there will unfortunately exclude many players in a Vanguard sort of way.
Sound
I've always been a fan of good game music. I don't put music cd's in while I play; I'd rather hear the game environment. And the music here doesn't disappoint. In some places the music is quite beautiful and I keep my music volume turned up.
But other sounds I found to be annoying. The skill-up sounds can be loud. And the combat sounds of my healer starts to get to me after awhile. I tried turning combat volume down but it hasn't made a difference, so I just had to grit my teeth and get used to it. My ranger on the other hand just made pleasant plunking sounds, so I might rethink my class choice on release.
Community
I've been a registered member of the Alganon community since 2006. As a game goes through various development stages, usually the community changes as well. But I have to say, except for the week that the Fileplanet floodgates were opened, the community for the most part has remained stellar. Yes, there are the occasional fanbois who chide anyone who even mentions any sort of WoW comparison or just makes any sort of complaint about the game in general. But for the most part everyone gets along and is welcoming and understanding to newcomers.
One evening in game chat, folks were discussing their ages. Surprisingly, a good portion of those online at that moment were 40+. Or maybe not surprisingly. It may be that us older gamers have enough on our real life plate that we're just wanting to relax and have fun. Bugs aside (and I'll get into that later), Alganon is probably one of the most stress-free games I've played. Maybe too easy and simplistic for some gamers, but at this point in my life, it suits me.
"Niche Game"
I hear this term all the time when describing Alganon and some wonder what the heck is so niche about it?
As I've already stated, it's stress-free game play and much easier than WoW at low levels. It's probably more akin to the EQ2 or LotRO early levels as far as managing mobs and no down time. Every class can solo and you don't need a perfect group composition to manage tougher mobs.
The community is small, older, and close-knit. There's some seriously nice people here and many are here because it's smaller.
The team is hands-on. I never beta'd a game before where developers were visible in game and asked how things were going in the game chat channel. Some that were having issues subscribing got personal phone calls at home. And I like the idea of hired staff to role-play with the community.
It's currently a PvE focus. Most of what's come out the past couple years have been PvP. PvP will be added at some point, but for now it's one of the few PvE-only options.
Some say there's nothing new here. They've copied the studies system from Eve and the abilities from WoW. But I don't like those games, so why can't I have those ideas in a game I actually enjoy?
The Bugs
As much as I'm enjoying my time here and intend to stay on, there's no denying there are some bugs. I've heard some say they haven't had any; and I've heard many with bugs I have never experienced at all. Here are just some things I personally encountered.
Log-in/Character Creation - When I first try to log in, I'm stuck at the image that says "loading". I have to ctrl-alt-del out and my second attempt always gets me in. No idea what is causing this. I've just gotten used to having to log in twice. While I had no issues creating my healer, when I created my ranger the screen froze at "sending request to server". Again had to c-a-l out, but when I went back in my ranger had indeed been created.
Novice Crafting - There's a craft called "novice crafting". I've never been able to make anything in this particular craft. The creation slider advances across but it doesn't actually make anything or use up components. And once I use novice crafting, it bugs out my other crafts which can only be resolved by logging out. To be honest, I don't really know what the point of novice crafting is. It seems to overlap with some of the other tradeskills.
Lock-ups - They don't happen often, but in combat occasionally everything freezes and I need to log out and back to correct. Fortunately, it seems my character leaves immediately as I've never logged in to find myself dead.
Slow Rendering - I don't often hear of others with this issue, but while mobs appear instantly, objects can take a long while to show up for me. I'll be running through what appears to be an open field and find myself stuck inside a tree that wasn't there a second ago. When I first come to a town, it's just full of npc's in an open field. Sometimes it can take a couple minutes for all the buildings to form. And it seems like I have to walk to a certain trigger point to get them to spawn.
Server Crashes - It was happening about once every few hours in beta.
UI Size - Not everyone has this problem but I've been unable to resize my resolution. I select the resolution, hit accept, but nothing changes and it resets to default.
Those are pretty much the major bugs I've experienced. I've heard some having issues with mobs warping or attacking from distance, but I haven't had that happen. Fights have gone smoothly for me.
The Future
Despite the bugs, the game has come along tremendously from when I first started beta. The team is extremely polite, helpful, and responsive. I like these guys. But let's be frank here. If Blizzard or SOE released this game like this right now, would I play? No. So yes, the team is partly influencing my decision to play.
I like the ease of game play and I like the classes. I know PvP will be introduced at some point. Maybe then my class will be nerfed and I won't have fun anymore. Maybe they'll make things harder because people complain and I won't have fun anymore. But here and now, I'm having a good time, so I will subscribe.
At some point they will be adding deities that will be played by in-house staff hired specifically to role-play with the community. Supposedly, they will be leading us into massive battles against the other faction. I want to be here to see that.
On October 31, they will have an event called "The Dawning". These events will unlock new instances we haven't seen in beta. And we'll be able to purchase special items and armor only during this event. I sure hope more than copper drops during the event so I can afford these items!
This pretty much sums up my experiences to date. There are a lot that had negative experiences and this game definitely isn't for them. But hopefully, some might understand why some of us are enjoying ourselves here. And I truly do look forward to seeing how the game develops in the future.
Even though I'd been in beta for awhile, I've only really been able to fully test this past month. The reason? My graphics card. I had an 256MB ATI Radeon X1300PRO, which just wasn't cutting it here. The lag made it difficult to get much done; and it was a chore to play and test. However, as luck would have it, hubby's card went out. While he was out getting a new one, he picked up one for me. Nothing high end and it was fairly cheap. But I upgraded to a 1 GB ATI Radeon HD4650.
What a difference that made. My fps went from 15-20 to 50-70. My performance issues were very minimal and I found myself having fun. Ok now on to specifics:
Character Creation
There are two factions, the Asharr and Kujix. Unfortunately, there are only two races at this point -- human and Talrok. There are four classes -- soldier, ranger, healer, and magus. Each class can specialize using ability points. A ranger, for example, can be a decent healer if they spend their points in that line; and a magus can actually tank if specialized that way.
Once you have your race and class chosen, there is also a family to chose. The families have specific names but they are oriented around being either an achiever, competitor, explorer, crafter, or socializer. It's really just a way to hook you up with some other players with similar interests from the start and you'll have your own private chat channel.
General Game Play
Depending on your race, there are two different starting areas. The Asharr area is green, lush, and heavily forested. I did the majority of my testing here as a healer. The Kujix area is very yellow and sandy and did remind me a bit of WoW's horde starting area. My fps was much higher here, presumably because of the minimal landscape. And I heard some folks have less performance issues here in general.
Combat was fairly standard with no down time. And that was a big factor in my enjoyment. I absolutely hate having to stand around waiting to regenerate, or spend my limited newbie money on concoctions filling my small bags and having to stop, sit and drink. To me it's just tedium and darn annoying.
There are portals that you need to first open up with a quest. Each hub has a portal, as well as the main city. There are mounts; however, they were too expensive for me to try out. From what I saw the Asharr can ride a mule, while the Kujix get a boar.
Quests objectives are marked on the map making it relatively easy to get things done. Having trouble with a quest or seeking other game-related information? They have a built-in library system where players can submit information they've discovered. It's a bit like an in-game wiki, but you don't need to minimize your screen to search outside the game. I found it to be very handy. I was dabbling in crafting and needed an item dropped by mobs. I searched the item name and it told me all mobs that dropped it, along with level range.
Also, there is a studies system where you can advance certain skills even when offline. You pick what you want to start studying and you can queue up other skills as well so the studying continues overnight.
Crafting
In beta we could pick up an unlimited number of crafts. However, it is my understanding you will be limited to two on release. Just by looking at the craft names you might assume that tailoring is for the magus/healer, leatherworking for rangers, and blacksmithing for soldiers. But this is not necessarily so. Each of these three crafts makes armor for all professions. But the stats will be different. So before you choose a craft, you may want to investigate which of the three is more appropriate for your play style. There is also an alchemy profession, as well as harvest-type abilities where the nodes show up on your mini map.
Graphics
Graphics are more along the lines of WoW and Runes of Magic, rather than say EQ2 or LotRO. Character models are ok. I could create a fairly attractive human female with long hair; however, the Kujix females were a bit ugly. Although my Kujix ranger did have a pretty cute tushie. But considering the low-end graphics, the required system specs are fairly high. So even though you may be able to play WoW, that may not be the case here. The required specs are 2gb ram, 4gb hard drive. So that right there will unfortunately exclude many players in a Vanguard sort of way.
Sound
I've always been a fan of good game music. I don't put music cd's in while I play; I'd rather hear the game environment. And the music here doesn't disappoint. In some places the music is quite beautiful and I keep my music volume turned up.
But other sounds I found to be annoying. The skill-up sounds can be loud. And the combat sounds of my healer starts to get to me after awhile. I tried turning combat volume down but it hasn't made a difference, so I just had to grit my teeth and get used to it. My ranger on the other hand just made pleasant plunking sounds, so I might rethink my class choice on release.
Community
I've been a registered member of the Alganon community since 2006. As a game goes through various development stages, usually the community changes as well. But I have to say, except for the week that the Fileplanet floodgates were opened, the community for the most part has remained stellar. Yes, there are the occasional fanbois who chide anyone who even mentions any sort of WoW comparison or just makes any sort of complaint about the game in general. But for the most part everyone gets along and is welcoming and understanding to newcomers.
One evening in game chat, folks were discussing their ages. Surprisingly, a good portion of those online at that moment were 40+. Or maybe not surprisingly. It may be that us older gamers have enough on our real life plate that we're just wanting to relax and have fun. Bugs aside (and I'll get into that later), Alganon is probably one of the most stress-free games I've played. Maybe too easy and simplistic for some gamers, but at this point in my life, it suits me.
"Niche Game"
I hear this term all the time when describing Alganon and some wonder what the heck is so niche about it?
As I've already stated, it's stress-free game play and much easier than WoW at low levels. It's probably more akin to the EQ2 or LotRO early levels as far as managing mobs and no down time. Every class can solo and you don't need a perfect group composition to manage tougher mobs.
The community is small, older, and close-knit. There's some seriously nice people here and many are here because it's smaller.
The team is hands-on. I never beta'd a game before where developers were visible in game and asked how things were going in the game chat channel. Some that were having issues subscribing got personal phone calls at home. And I like the idea of hired staff to role-play with the community.
It's currently a PvE focus. Most of what's come out the past couple years have been PvP. PvP will be added at some point, but for now it's one of the few PvE-only options.
Some say there's nothing new here. They've copied the studies system from Eve and the abilities from WoW. But I don't like those games, so why can't I have those ideas in a game I actually enjoy?
The Bugs
As much as I'm enjoying my time here and intend to stay on, there's no denying there are some bugs. I've heard some say they haven't had any; and I've heard many with bugs I have never experienced at all. Here are just some things I personally encountered.
Log-in/Character Creation - When I first try to log in, I'm stuck at the image that says "loading". I have to ctrl-alt-del out and my second attempt always gets me in. No idea what is causing this. I've just gotten used to having to log in twice. While I had no issues creating my healer, when I created my ranger the screen froze at "sending request to server". Again had to c-a-l out, but when I went back in my ranger had indeed been created.
Novice Crafting - There's a craft called "novice crafting". I've never been able to make anything in this particular craft. The creation slider advances across but it doesn't actually make anything or use up components. And once I use novice crafting, it bugs out my other crafts which can only be resolved by logging out. To be honest, I don't really know what the point of novice crafting is. It seems to overlap with some of the other tradeskills.
Lock-ups - They don't happen often, but in combat occasionally everything freezes and I need to log out and back to correct. Fortunately, it seems my character leaves immediately as I've never logged in to find myself dead.
Slow Rendering - I don't often hear of others with this issue, but while mobs appear instantly, objects can take a long while to show up for me. I'll be running through what appears to be an open field and find myself stuck inside a tree that wasn't there a second ago. When I first come to a town, it's just full of npc's in an open field. Sometimes it can take a couple minutes for all the buildings to form. And it seems like I have to walk to a certain trigger point to get them to spawn.
Server Crashes - It was happening about once every few hours in beta.
UI Size - Not everyone has this problem but I've been unable to resize my resolution. I select the resolution, hit accept, but nothing changes and it resets to default.
Those are pretty much the major bugs I've experienced. I've heard some having issues with mobs warping or attacking from distance, but I haven't had that happen. Fights have gone smoothly for me.
The Future
Despite the bugs, the game has come along tremendously from when I first started beta. The team is extremely polite, helpful, and responsive. I like these guys. But let's be frank here. If Blizzard or SOE released this game like this right now, would I play? No. So yes, the team is partly influencing my decision to play.
I like the ease of game play and I like the classes. I know PvP will be introduced at some point. Maybe then my class will be nerfed and I won't have fun anymore. Maybe they'll make things harder because people complain and I won't have fun anymore. But here and now, I'm having a good time, so I will subscribe.
At some point they will be adding deities that will be played by in-house staff hired specifically to role-play with the community. Supposedly, they will be leading us into massive battles against the other faction. I want to be here to see that.
On October 31, they will have an event called "The Dawning". These events will unlock new instances we haven't seen in beta. And we'll be able to purchase special items and armor only during this event. I sure hope more than copper drops during the event so I can afford these items!
This pretty much sums up my experiences to date. There are a lot that had negative experiences and this game definitely isn't for them. But hopefully, some might understand why some of us are enjoying ourselves here. And I truly do look forward to seeing how the game develops in the future.
Monday, October 26, 2009
Still Here!
For anyone wondering, I am still among the living. Real life has had me a bit preoccupied. As some of you might know, I have a non-verbal son with autism. That's been a challenge in itself but now he's going through puberty and doing "boy things" in public. Doc says this is actually normal thoughts for even typical teenage boys. So parents of teenage girls, hide them until they are 18.
And then there's been the potty training. At 15, he's in diapers. I finally found a school willing to work with me on this so we're trying to undo 15 years of a habit. It won't happen in a day, a week, or even a month, but I'm seeing progress. His school day is very short so this stuff has been taking up most of my day. And when the evening comes and I have a couple hours free time, blogging just hasn't been a desired activity, particularly with other things going on in the household such as layoffs, blah blah. But now he's doing great in so many ways that I have more bits of free time and my brain can actually focus on other things.
So for anyone still here after that boring real life spiel, now on to gaming stuff. I've still been in EQ2 during this time. Our guild reached max level and we upgraded our hall to the big castle in the sea. Was a lot of fun decorating while still trying to keep performance manageable for everyone, so anyone with an EQ2 account please stop in to visit anytime! And some exciting news. If any of you have the current edition of Beckett Massive Online Gamer, our guild is featured on the last page. Yay for Ancient Disorder! The guild is doing well. We had the typical summer slump where a lot of us have more fun enjoying the outdoors than our computer chairs. But now that the weather has turned cooler, old members and a few new ones have been making their way back to EQ2.
Turbine keeps tempting me with mail messages to reactivate my LotRO account. If I reactivate, I can do so at the founders $9.99/month rate, plus get the next expansion completely free. I'm sure I'll end up leaving again at some point but something about this game tends to have me wanting to try yet again.
And then there's Alganon. Despite some of the negative publicity generating in certain forums, I have preordered and intend to play. I'll be playing on the Asharr side if anyone else is interested. Once the NDA is lifted, I'll share a bit more information, as well as my adventures in game once it goes live.
I'm debating on jumping over to Wordpress. I had issues with the site a long while back but testing things out there to see if it's worthwhile to move.
Ok that's enough updating for now!
And then there's been the potty training. At 15, he's in diapers. I finally found a school willing to work with me on this so we're trying to undo 15 years of a habit. It won't happen in a day, a week, or even a month, but I'm seeing progress. His school day is very short so this stuff has been taking up most of my day. And when the evening comes and I have a couple hours free time, blogging just hasn't been a desired activity, particularly with other things going on in the household such as layoffs, blah blah. But now he's doing great in so many ways that I have more bits of free time and my brain can actually focus on other things.
So for anyone still here after that boring real life spiel, now on to gaming stuff. I've still been in EQ2 during this time. Our guild reached max level and we upgraded our hall to the big castle in the sea. Was a lot of fun decorating while still trying to keep performance manageable for everyone, so anyone with an EQ2 account please stop in to visit anytime! And some exciting news. If any of you have the current edition of Beckett Massive Online Gamer, our guild is featured on the last page. Yay for Ancient Disorder! The guild is doing well. We had the typical summer slump where a lot of us have more fun enjoying the outdoors than our computer chairs. But now that the weather has turned cooler, old members and a few new ones have been making their way back to EQ2.
Turbine keeps tempting me with mail messages to reactivate my LotRO account. If I reactivate, I can do so at the founders $9.99/month rate, plus get the next expansion completely free. I'm sure I'll end up leaving again at some point but something about this game tends to have me wanting to try yet again.
And then there's Alganon. Despite some of the negative publicity generating in certain forums, I have preordered and intend to play. I'll be playing on the Asharr side if anyone else is interested. Once the NDA is lifted, I'll share a bit more information, as well as my adventures in game once it goes live.
I'm debating on jumping over to Wordpress. I had issues with the site a long while back but testing things out there to see if it's worthwhile to move.
Ok that's enough updating for now!
Friday, March 6, 2009
New Flagship MMO for SOE
SOE recently advertised they are seeking a Lead Game Designer for what they are referring to as a New Flagship Project. Their use of the term "flagship" has me curious what they might possibly have planned. I would consider their current flagship to be Everquest, versions 1 and 2. John Smedley did mention in a previous interview ... "when we say "the EverQuest franchise," we'll be visiting that world again, and we're definitely in development on some things."
So if it is another version of the world of Norrath, how would they do this differently? They will want it to be more profitable than the other two, so most definitely not as hardcore as EQ1. And I would also think it would be less graphic intensive than EQ2 to cover a wider audience. And based on SOE's current trends, it might not be a subscription model.
If not Everquest, then what else would they have up their sleeves to warrant being referred to as flagship? The other themes they have in the works are action spy, comic book hero , and DisneyWorld. Might they do something fresh and new or use a pre-existing ip? Fresh and new is always a risk. With all the current and upcoming offerings, it really will need to offer something unique. But pre-existing ip's sometimes put limitations on where the game can go due to lore or franchise restrictions. Inquiring minds want to know!
So if it is another version of the world of Norrath, how would they do this differently? They will want it to be more profitable than the other two, so most definitely not as hardcore as EQ1. And I would also think it would be less graphic intensive than EQ2 to cover a wider audience. And based on SOE's current trends, it might not be a subscription model.
If not Everquest, then what else would they have up their sleeves to warrant being referred to as flagship? The other themes they have in the works are action spy, comic book hero , and DisneyWorld. Might they do something fresh and new or use a pre-existing ip? Fresh and new is always a risk. With all the current and upcoming offerings, it really will need to offer something unique. But pre-existing ip's sometimes put limitations on where the game can go due to lore or franchise restrictions. Inquiring minds want to know!
Sunday, March 1, 2009
"And they call it a mine. A mine!"
While we were braving blizzards in Forochel, the dwarves had been setting up bases inside Moria and making it a bit more hospitable. So with legendary weapons in hand, we decided it was time.
While we've spent several play sessions in Moria already, we've only seen a very small fraction of the place. My feelings are a bit mixed at this point. Visually, it's an impressive place to see. And aggressive mob placement is reasonable so that you're not constantly having to fight just to take a few steps. But getting around has been a challenge. There are steps and ramps in all directions. While you might see your quest objective in the distance, good luck figuring out how to get there. We've wasted quite a bit of time just running in circles and not getting anywhere.

While we've spent several play sessions in Moria already, we've only seen a very small fraction of the place. My feelings are a bit mixed at this point. Visually, it's an impressive place to see. And aggressive mob placement is reasonable so that you're not constantly having to fight just to take a few steps. But getting around has been a challenge. There are steps and ramps in all directions. While you might see your quest objective in the distance, good luck figuring out how to get there. We've wasted quite a bit of time just running in circles and not getting anywhere.

One quest hub in particular, which contains the npc's needed for upgrading legendary weapons, has been a hot bed of player activity. The zone in general is pretty crowded with players, some not always on their best behavior. And it's a bit laggy. But overall, it's been a neat experience and definitely something different than anything I've ever seen before. I think if we can get a better handle on the zone layout, we won't be quite so frustrated.
In other news, I finally maxed my Rivendell faction. This is the only faction I've bothered with since I was able to gain faction by turning in scholar-created items. I wanted Rivendell faction purely for cosmetic reasons. I was able to purchase an elven dress, along with a couple statues to place outside my home and a map table for the inside. Yes, I like my fluff.

In other news, I finally maxed my Rivendell faction. This is the only faction I've bothered with since I was able to gain faction by turning in scholar-created items. I wanted Rivendell faction purely for cosmetic reasons. I was able to purchase an elven dress, along with a couple statues to place outside my home and a map table for the inside. Yes, I like my fluff.

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