It's hard to find positive posts lately on the Star Trek Online forums. The amount of rants filling the pages is overwhelming. Most of the rants are directed at Cryptic and what they aren't doing right or aren't doing at all.
But I came across one post in particular where the poster had ended his subscription in large part due to the community. The zone chat is pretty horrific and has been one of the worst I've seen anywhere. For some reason I had envisioned Star Trek attracting more of role play community, or at least a more mature one. While that was part of the poster's issue, his main beef was lack of response from anyone when auto grouping. I had positive experiences in beta, but once the game went live, players just stopped talking when grouped. I've made a point to speak in every single auto team encounter, whether it's just "hello" or "thanks for the team." Pretty close to 100% of the time I get nothing back. It made me wonder where all the loud mouths from zone chat are. Do they only speak in community zones? Or maybe they just never leave the zone or team up.
There were several responses, however, indicating that many are in voice chat with their fleets or friends and pay absolutely no attention to the chat tab. And so their solution was to join a fleet. While I agree a guild/fleet can make all the difference in one's gaming experience, unfortunately many will never bother to pursue that route when their first impression is such a lack of community.
But I can't imagine every single person I teamed with who didn't speak was in voice chat. I'm sure some just want to get the quest done and not be bothered, while others may not even speak English since we're all on one server. But whatever the reasons, the silent treatment most are receiving combined with the obnoxious zone chat is very discouraging.
When I think of games that I consider to have great communities, I place LotRO at the top with EQ2 following behind. What those mmo's both have that's missing from most others is non-combat social activities. LotRO has a wonderful music system and I always stopped to enjoy any impromptu concerts. Often I'd strike up conversations with the band when they were done or with other listeners as we gave them a round of applause. Then there are those wonderful festivals and fairs, which both games offer, with EQ2 having a slight edge. Add to that the housing and guild halls, and there are just so many opportunities for socializing and meeting other players.
When you see these type of activities in an mmo, you also see more females. And when there are more females, the community is nicer. Yeah, yeah I know I'm stereotyping. I know there are some women out enjoying Darkfall ganking with the best of them. But in general, when I notice a higher female population, I notice a nicer community. And there is a distinct lack of females in STO. Our guild of 60+ in EQ2 has more women than men playing. In my fleet in STO, there were four of us out of 90 members.
The new crop of mmo's just completely overlook this aspect of gaming. I know budgets are tight these days when making games. But they're really missing an opportunity here. Without the foundation of a good community, they're just an empty shell of pew pew.
Showing posts with label LOTRO. Show all posts
Showing posts with label LOTRO. Show all posts
Wednesday, March 3, 2010
Tuesday, November 17, 2009
Open Beta and "The Big Patch"
Last week Alganon went into open beta and released a large patch a few hours prior. I was hoping this might be "the" patch that would really polish some things up. But unfortunately most of the patch consisted fluff additions such as emotes and mail icons. Any actual fixes really wouldn't be evident to anyone just starting the beta.
What many perceived as a nerf to the healer class, was supposedly a fix. The fix was to add pushback so spells would be interrupted when you are hit. So instead of nuking, I am having to rely on my wand and hit them to death. It's not an impossible feat unless there are multiple mobs, but it certainly isn't very fun. The magus class was difficult to play already since all their abilities are not yet functional. Now they are fairly impossible to play.
So I shelved my healer for a bit and decided to try a class unaffected by pushback -- the soldier. And I got to view things from the perspective of those just entering beta. Back when I started, two out of the first ten quests I received weren't functional. And I learned they still aren't functional. There's an issue with any quest that involves harvesting or picking up a specific item. The item never respawns if someone else has done the quest. And you have to wait for a server reset for it to spawn again and hope someone else hasn't picked it up.
As a healer, I was pulling with nukes and never really had much difficulty engaging mobs. As a soldier, I didn't have a ranged item yet, so was having to run up and hit the mob. And the mobs were ignoring me and walking away. I'd chase and hit an attack. Nothing. It was taking me several attempts to actually engage the mob. So for those just coming into beta, their frustration is really understandable. This kind of stuff should have been more a priority than adding emotes. I hate to be gloomy about a game I actually do like in many ways, but based on open beta numbers, I'm not sure they'll have enough subscribers to function.
In other news, Turbine has tempted me once again with their continual emails. They offered a deal where if I subscribed for three months at the $9/month rate, they'd give me the next expansion free. So both of us loaded LotRO up once again. And much like Keen, I'm a bit at a loss on how to play. For some reason I always have trouble relearning my class when I come back to LotRO. I've got hotbars full of so many darn abilities. It really takes me a long time to get back in the swing of things. And unfortunately, the game still doesn't like the SB X-Fi soundcard. Both hubby and I are still getting the blue screens of death we had previously and have to play with sounds completely off. We're not playing often but we'll see how long we last this go around.
What many perceived as a nerf to the healer class, was supposedly a fix. The fix was to add pushback so spells would be interrupted when you are hit. So instead of nuking, I am having to rely on my wand and hit them to death. It's not an impossible feat unless there are multiple mobs, but it certainly isn't very fun. The magus class was difficult to play already since all their abilities are not yet functional. Now they are fairly impossible to play.
So I shelved my healer for a bit and decided to try a class unaffected by pushback -- the soldier. And I got to view things from the perspective of those just entering beta. Back when I started, two out of the first ten quests I received weren't functional. And I learned they still aren't functional. There's an issue with any quest that involves harvesting or picking up a specific item. The item never respawns if someone else has done the quest. And you have to wait for a server reset for it to spawn again and hope someone else hasn't picked it up.
As a healer, I was pulling with nukes and never really had much difficulty engaging mobs. As a soldier, I didn't have a ranged item yet, so was having to run up and hit the mob. And the mobs were ignoring me and walking away. I'd chase and hit an attack. Nothing. It was taking me several attempts to actually engage the mob. So for those just coming into beta, their frustration is really understandable. This kind of stuff should have been more a priority than adding emotes. I hate to be gloomy about a game I actually do like in many ways, but based on open beta numbers, I'm not sure they'll have enough subscribers to function.
In other news, Turbine has tempted me once again with their continual emails. They offered a deal where if I subscribed for three months at the $9/month rate, they'd give me the next expansion free. So both of us loaded LotRO up once again. And much like Keen, I'm a bit at a loss on how to play. For some reason I always have trouble relearning my class when I come back to LotRO. I've got hotbars full of so many darn abilities. It really takes me a long time to get back in the swing of things. And unfortunately, the game still doesn't like the SB X-Fi soundcard. Both hubby and I are still getting the blue screens of death we had previously and have to play with sounds completely off. We're not playing often but we'll see how long we last this go around.
Monday, October 26, 2009
Still Here!
For anyone wondering, I am still among the living. Real life has had me a bit preoccupied. As some of you might know, I have a non-verbal son with autism. That's been a challenge in itself but now he's going through puberty and doing "boy things" in public. Doc says this is actually normal thoughts for even typical teenage boys. So parents of teenage girls, hide them until they are 18.
And then there's been the potty training. At 15, he's in diapers. I finally found a school willing to work with me on this so we're trying to undo 15 years of a habit. It won't happen in a day, a week, or even a month, but I'm seeing progress. His school day is very short so this stuff has been taking up most of my day. And when the evening comes and I have a couple hours free time, blogging just hasn't been a desired activity, particularly with other things going on in the household such as layoffs, blah blah. But now he's doing great in so many ways that I have more bits of free time and my brain can actually focus on other things.
So for anyone still here after that boring real life spiel, now on to gaming stuff. I've still been in EQ2 during this time. Our guild reached max level and we upgraded our hall to the big castle in the sea. Was a lot of fun decorating while still trying to keep performance manageable for everyone, so anyone with an EQ2 account please stop in to visit anytime! And some exciting news. If any of you have the current edition of Beckett Massive Online Gamer, our guild is featured on the last page. Yay for Ancient Disorder! The guild is doing well. We had the typical summer slump where a lot of us have more fun enjoying the outdoors than our computer chairs. But now that the weather has turned cooler, old members and a few new ones have been making their way back to EQ2.
Turbine keeps tempting me with mail messages to reactivate my LotRO account. If I reactivate, I can do so at the founders $9.99/month rate, plus get the next expansion completely free. I'm sure I'll end up leaving again at some point but something about this game tends to have me wanting to try yet again.
And then there's Alganon. Despite some of the negative publicity generating in certain forums, I have preordered and intend to play. I'll be playing on the Asharr side if anyone else is interested. Once the NDA is lifted, I'll share a bit more information, as well as my adventures in game once it goes live.
I'm debating on jumping over to Wordpress. I had issues with the site a long while back but testing things out there to see if it's worthwhile to move.
Ok that's enough updating for now!
And then there's been the potty training. At 15, he's in diapers. I finally found a school willing to work with me on this so we're trying to undo 15 years of a habit. It won't happen in a day, a week, or even a month, but I'm seeing progress. His school day is very short so this stuff has been taking up most of my day. And when the evening comes and I have a couple hours free time, blogging just hasn't been a desired activity, particularly with other things going on in the household such as layoffs, blah blah. But now he's doing great in so many ways that I have more bits of free time and my brain can actually focus on other things.
So for anyone still here after that boring real life spiel, now on to gaming stuff. I've still been in EQ2 during this time. Our guild reached max level and we upgraded our hall to the big castle in the sea. Was a lot of fun decorating while still trying to keep performance manageable for everyone, so anyone with an EQ2 account please stop in to visit anytime! And some exciting news. If any of you have the current edition of Beckett Massive Online Gamer, our guild is featured on the last page. Yay for Ancient Disorder! The guild is doing well. We had the typical summer slump where a lot of us have more fun enjoying the outdoors than our computer chairs. But now that the weather has turned cooler, old members and a few new ones have been making their way back to EQ2.
Turbine keeps tempting me with mail messages to reactivate my LotRO account. If I reactivate, I can do so at the founders $9.99/month rate, plus get the next expansion completely free. I'm sure I'll end up leaving again at some point but something about this game tends to have me wanting to try yet again.
And then there's Alganon. Despite some of the negative publicity generating in certain forums, I have preordered and intend to play. I'll be playing on the Asharr side if anyone else is interested. Once the NDA is lifted, I'll share a bit more information, as well as my adventures in game once it goes live.
I'm debating on jumping over to Wordpress. I had issues with the site a long while back but testing things out there to see if it's worthwhile to move.
Ok that's enough updating for now!
Sunday, March 1, 2009
"And they call it a mine. A mine!"
While we were braving blizzards in Forochel, the dwarves had been setting up bases inside Moria and making it a bit more hospitable. So with legendary weapons in hand, we decided it was time.
While we've spent several play sessions in Moria already, we've only seen a very small fraction of the place. My feelings are a bit mixed at this point. Visually, it's an impressive place to see. And aggressive mob placement is reasonable so that you're not constantly having to fight just to take a few steps. But getting around has been a challenge. There are steps and ramps in all directions. While you might see your quest objective in the distance, good luck figuring out how to get there. We've wasted quite a bit of time just running in circles and not getting anywhere.

While we've spent several play sessions in Moria already, we've only seen a very small fraction of the place. My feelings are a bit mixed at this point. Visually, it's an impressive place to see. And aggressive mob placement is reasonable so that you're not constantly having to fight just to take a few steps. But getting around has been a challenge. There are steps and ramps in all directions. While you might see your quest objective in the distance, good luck figuring out how to get there. We've wasted quite a bit of time just running in circles and not getting anywhere.

One quest hub in particular, which contains the npc's needed for upgrading legendary weapons, has been a hot bed of player activity. The zone in general is pretty crowded with players, some not always on their best behavior. And it's a bit laggy. But overall, it's been a neat experience and definitely something different than anything I've ever seen before. I think if we can get a better handle on the zone layout, we won't be quite so frustrated.
In other news, I finally maxed my Rivendell faction. This is the only faction I've bothered with since I was able to gain faction by turning in scholar-created items. I wanted Rivendell faction purely for cosmetic reasons. I was able to purchase an elven dress, along with a couple statues to place outside my home and a map table for the inside. Yes, I like my fluff.

In other news, I finally maxed my Rivendell faction. This is the only faction I've bothered with since I was able to gain faction by turning in scholar-created items. I wanted Rivendell faction purely for cosmetic reasons. I was able to purchase an elven dress, along with a couple statues to place outside my home and a map table for the inside. Yes, I like my fluff.

Thursday, February 12, 2009
Moria Preparations
At the suggestion of Yeebo, we headed over to the Moria entrance earlier than we originally planned. And what sound advice that was. I hadn't really understood this whole legendary item thing and all that was involved. I also hadn't realized the prerequisites that were involved before gaining entry to Moria. I had wrongly assumed that since I purchased the expansion, I could just waltz in. But that's not the case.
I am not usually a fan of access quests. I was glad when EQ2 removed them as I just won't do them. So when I saw that I had to complete a series of epic quests just to gain access to Moria, I thought I might not see the place after all. But it turned out the whole series was soloable and enjoyable even. At level 48 though, I might have had some difficulty with certain parts. But as a duo, we had no problems.
The dwarves are intending to retake Moria and you are asked to assist them in clearing the rubble outside the door, along with several other tasks. At one point you travel back to the past to see Moria in its former glory and also witness the beginning of its destruction. I really did enjoy taking part in that. But even after completing the epic, you are still not quite ready for entry. You are given your first legendary weapon and must raise it up to level 10 first. You kill mobs to level it. Each time it levels, you receive a certain amount of points which can be spent to add class specific skill bonuses to your weapon. We finished off some quests in the area and the weapon leveled fairly quickly. We did zone inside to at least have a look around and obtained a second legendary item to level.
We were still a bit low level to be in there so we decided to finish up or clear out our quests in Angmar, Misty Mountains, and Forochel. Angmar quests were entirely deleted. The zone is bleak, as it should be. But with other options available to us, I'd rather quest in a place less oppressive. We had several quests involving Goblin Town in Misty Mountains, so we started running out there from Rivendell....and running.....and running. We had to fight through quite a bit of mobs to get to our quest objectives, so our small bags filled quickly and unlooted corpses had to be left behind. After completing the first round of quests, rather than run all the way back, we bid farewell to The Misty Mountains. My husband complained about how this game runs you to death. I understand that quicker travel would make the world seem smaller, but we are getting annoyed often at the slow travel.
I hit level 50 and now we've moved on to Forochel. I like the zone and we've got tons of quests here left to do. Once we finish this off, then it will be time to head back to Moria.
I am not usually a fan of access quests. I was glad when EQ2 removed them as I just won't do them. So when I saw that I had to complete a series of epic quests just to gain access to Moria, I thought I might not see the place after all. But it turned out the whole series was soloable and enjoyable even. At level 48 though, I might have had some difficulty with certain parts. But as a duo, we had no problems.
The dwarves are intending to retake Moria and you are asked to assist them in clearing the rubble outside the door, along with several other tasks. At one point you travel back to the past to see Moria in its former glory and also witness the beginning of its destruction. I really did enjoy taking part in that. But even after completing the epic, you are still not quite ready for entry. You are given your first legendary weapon and must raise it up to level 10 first. You kill mobs to level it. Each time it levels, you receive a certain amount of points which can be spent to add class specific skill bonuses to your weapon. We finished off some quests in the area and the weapon leveled fairly quickly. We did zone inside to at least have a look around and obtained a second legendary item to level.
We were still a bit low level to be in there so we decided to finish up or clear out our quests in Angmar, Misty Mountains, and Forochel. Angmar quests were entirely deleted. The zone is bleak, as it should be. But with other options available to us, I'd rather quest in a place less oppressive. We had several quests involving Goblin Town in Misty Mountains, so we started running out there from Rivendell....and running.....and running. We had to fight through quite a bit of mobs to get to our quest objectives, so our small bags filled quickly and unlooted corpses had to be left behind. After completing the first round of quests, rather than run all the way back, we bid farewell to The Misty Mountains. My husband complained about how this game runs you to death. I understand that quicker travel would make the world seem smaller, but we are getting annoyed often at the slow travel.
I hit level 50 and now we've moved on to Forochel. I like the zone and we've got tons of quests here left to do. Once we finish this off, then it will be time to head back to Moria.
Monday, February 2, 2009
Quest Overload
I didn't have too much time to play LotRO this week, but I did ding 48 over the weekend. I remember the early 20's being a bit rough to get through as there didn't seem to be enough quests within my level range to do. So I worked on traits and just killed mobs over and over.
But now in the 40's I have so many quests in so many areas that my journal is full. I honestly don't know at this point where I should really be going. I have a full set of quests in Angmar, Forochel, and Misty Mountains. And now the new zone Eregion has opened up with more quests.
They seem to penalize you for not doing quests when they con an even color and the experience granted dwindles away the longer you wait to do them. For example, say I complete a level 48 quest at 48 and get 4,000 experience. If I do that same quest instead at 49, I might get only 2,000 experience for it. So it seems we should just move on to Eregion and put off or forget the others. I've only seen half of Angmar yet and haven't even been to all the quest hubs. There is supposedly some faction quests to the north somewhere. Although why I want the faction, I'm not sure. Forochel we only touched briefly on at the entrance and have tons more quests further and yet another faction. Misty Mountains I may still want to work on, as that is Rivendell faction. Rivendell is where I go for my scholarly pursuits and they have a pretty spiffy dress on their merchant, so I would like to work this one up. The options at this level are tremendous and overwhelming and we likely will just delete the majority of them.
All these factional items we're looting, given the skimpy bag space we're alotted, get to be annoying. We actually are disappointed when we loot armor, since it takes up an inventory slot that won't stack and doesn't sell on the broker anyway. So trips out in the field tend to be pretty short since we need to head back to town to sell frequently.
So where we head to next login I just don't know. So many quests!
But now in the 40's I have so many quests in so many areas that my journal is full. I honestly don't know at this point where I should really be going. I have a full set of quests in Angmar, Forochel, and Misty Mountains. And now the new zone Eregion has opened up with more quests.
They seem to penalize you for not doing quests when they con an even color and the experience granted dwindles away the longer you wait to do them. For example, say I complete a level 48 quest at 48 and get 4,000 experience. If I do that same quest instead at 49, I might get only 2,000 experience for it. So it seems we should just move on to Eregion and put off or forget the others. I've only seen half of Angmar yet and haven't even been to all the quest hubs. There is supposedly some faction quests to the north somewhere. Although why I want the faction, I'm not sure. Forochel we only touched briefly on at the entrance and have tons more quests further and yet another faction. Misty Mountains I may still want to work on, as that is Rivendell faction. Rivendell is where I go for my scholarly pursuits and they have a pretty spiffy dress on their merchant, so I would like to work this one up. The options at this level are tremendous and overwhelming and we likely will just delete the majority of them.
All these factional items we're looting, given the skimpy bag space we're alotted, get to be annoying. We actually are disappointed when we loot armor, since it takes up an inventory slot that won't stack and doesn't sell on the broker anyway. So trips out in the field tend to be pretty short since we need to head back to town to sell frequently.
So where we head to next login I just don't know. So many quests!
Monday, January 19, 2009
Fairwell to the Fellowship
One of the things I noticed upon my return to LotRO was that key figures had moved from their previous spots and offered new quests. The story line of the fellowship was advancing. I was sent to see Aragorn and Boromir to see if I could assist in their preparations for departure. They sent me on a few errands, after which I entered a private instance. Words were exchanged between fellowship members and with me as well, and then I watched them all go. It was all so touching, I almost got a bit teary-eyed and wanted to join in after them.

It left me wondering what their plans are for continuing the story. Will they reach a point in the fellowship's journey and then stop? I can't imagine they'd see it through to the end or we'd be left in a more pleasant world, killing just boars and neekerbreakers.
I really enjoy these type of private quests involving you in the story line. But the bugs lately have been a bit frustrating. Since our return, both of us have been experiencing crashes to desktop and blue screens of death. I have never had a bsod in any other game before. And then there's the rubberbanding, which I haven't experienced since SWG. I hit certain paths where I cannot proceed forward and keep getting bounced back. I either have to circle around a different way, or if it's an enclosed path where I have no other options, I just have to camp. A check on the forums shows this has been occurring for a couple years now.
Last night was a new type of bug. My husband and I were in Misty Mountains. I needed to run back to Rivendell to pick up a quest. So down into the valley I go, into Rivendell and I find the quest giver at the marketplace. She sends me to Elrond. I run up to the main house, zone in, and up the steps to zone into Elrond's library. He sends me to Gloin back in the Misty Mountains. I zone back out of the house, get stuck on the zone and get disconnected. I log back in and find myself back at the valley entrance with no record of my having gotten the quest.
So back down I go, pick it up again, back to Elrond, zone out successfully, and start running up the hill when I'm just frozen in place. I look over at my husband's screen. He's still killing stuff so I know we've not been disconnected. But his mobs are standing up straight when they die, and when he attempts to loot them, receives a message that they have too many hitpoints for that action. I can't use any abilities and still can't move. Eventually, I receive a disconnected from server message.
I log back in and there I am again at the valley entrance with no record of having picked up the quest. Grrrrrr. I called it a night at that point. I think I have a lot of patience, but this gets aggravating. Particularly, when I've not experienced this in other games. I really hope that was an isolated incidence or my time here will be short.

It left me wondering what their plans are for continuing the story. Will they reach a point in the fellowship's journey and then stop? I can't imagine they'd see it through to the end or we'd be left in a more pleasant world, killing just boars and neekerbreakers.
I really enjoy these type of private quests involving you in the story line. But the bugs lately have been a bit frustrating. Since our return, both of us have been experiencing crashes to desktop and blue screens of death. I have never had a bsod in any other game before. And then there's the rubberbanding, which I haven't experienced since SWG. I hit certain paths where I cannot proceed forward and keep getting bounced back. I either have to circle around a different way, or if it's an enclosed path where I have no other options, I just have to camp. A check on the forums shows this has been occurring for a couple years now.
Last night was a new type of bug. My husband and I were in Misty Mountains. I needed to run back to Rivendell to pick up a quest. So down into the valley I go, into Rivendell and I find the quest giver at the marketplace. She sends me to Elrond. I run up to the main house, zone in, and up the steps to zone into Elrond's library. He sends me to Gloin back in the Misty Mountains. I zone back out of the house, get stuck on the zone and get disconnected. I log back in and find myself back at the valley entrance with no record of my having gotten the quest.
So back down I go, pick it up again, back to Elrond, zone out successfully, and start running up the hill when I'm just frozen in place. I look over at my husband's screen. He's still killing stuff so I know we've not been disconnected. But his mobs are standing up straight when they die, and when he attempts to loot them, receives a message that they have too many hitpoints for that action. I can't use any abilities and still can't move. Eventually, I receive a disconnected from server message.
I log back in and there I am again at the valley entrance with no record of having picked up the quest. Grrrrrr. I called it a night at that point. I think I have a lot of patience, but this gets aggravating. Particularly, when I've not experienced this in other games. I really hope that was an isolated incidence or my time here will be short.
Monday, January 12, 2009
Continuing Adventures in Middle Earth
While we initially started out with a warden/rune-keeper duo, I had started a warden of my own to solo with and he a hunter and eventually we hooked up to duo this pair instead. He kept mentioning how he wish he had his higher level hunter from our previous server here so we each decided to transfer one character. I decided on my 39 captain. She was also a scholar and I remember enjoying rummaging through ancient ruins to collect artifacts.
Even at this level, money is still difficult to come by without some sort of farming. So while I still didn't have a horse as it seems a waste of money to me (you get knocked off when a mob hits you), I just had to have a home. So I settled into one of the Elven neighborhoods:

Furnishing options are very limited, as is the placement. For example, you can't have a table with chairs around it. You can place a table on the large hook in the center, and maybe have one small chair on a small hook against the wall. But the home came with storage that can be shared by my alts, as well as anyone else I designate, so that was a plus. And I did get to plant those trees and bushes on the outside.
We checked our journals to see where we had left off in quests. We had a couple things left in Evendim to do. And after a bit, I recalled why I disliked questing here. Most of your time is spent doing this:

Swim at slow speeds to this island and that island, then back to this one and way over to that one. So we moved on. We found a new quest hub in the Trollshaws. This is one of my favorite zones. It is just beautiful and I love the music throughout the zone. And lots of wonderful ruins for my scholar. We were standing atop one of the ruins just yesterday. Looking out in the distance, we spotted a place we hadn't seen before. We thought we had been everywhere, but must have missed a path somewhere. So we set out exploring to find our way to reach it. I commented to my husband that this is one aspect of the game that I love and is missing from others. The world is huge and there is so much to explore and see. Many places have no quests that ever lead you there. They are just there for you to find on your own.
I noticed my husband logging off from EQ2 to play LotRO much more frequently than me. I think this newfound interest can be attributed somewhat to their new reputation system. He's a faction hound and likes working up factions. I do it if that particular faction offers me something I want, but he does it just cause. Overall, we are definitely enjoying our experience in LotRO much more this time around.
We both hit 42 this weekend. The road to Moria doesn't seem so far off now.
Even at this level, money is still difficult to come by without some sort of farming. So while I still didn't have a horse as it seems a waste of money to me (you get knocked off when a mob hits you), I just had to have a home. So I settled into one of the Elven neighborhoods:

Furnishing options are very limited, as is the placement. For example, you can't have a table with chairs around it. You can place a table on the large hook in the center, and maybe have one small chair on a small hook against the wall. But the home came with storage that can be shared by my alts, as well as anyone else I designate, so that was a plus. And I did get to plant those trees and bushes on the outside.
We checked our journals to see where we had left off in quests. We had a couple things left in Evendim to do. And after a bit, I recalled why I disliked questing here. Most of your time is spent doing this:

Swim at slow speeds to this island and that island, then back to this one and way over to that one. So we moved on. We found a new quest hub in the Trollshaws. This is one of my favorite zones. It is just beautiful and I love the music throughout the zone. And lots of wonderful ruins for my scholar. We were standing atop one of the ruins just yesterday. Looking out in the distance, we spotted a place we hadn't seen before. We thought we had been everywhere, but must have missed a path somewhere. So we set out exploring to find our way to reach it. I commented to my husband that this is one aspect of the game that I love and is missing from others. The world is huge and there is so much to explore and see. Many places have no quests that ever lead you there. They are just there for you to find on your own.
I noticed my husband logging off from EQ2 to play LotRO much more frequently than me. I think this newfound interest can be attributed somewhat to their new reputation system. He's a faction hound and likes working up factions. I do it if that particular faction offers me something I want, but he does it just cause. Overall, we are definitely enjoying our experience in LotRO much more this time around.
We both hit 42 this weekend. The road to Moria doesn't seem so far off now.
Monday, December 22, 2008
There And Back Again
With Station Access canceled, and EQ1, Vanguard and SWG removed from our computers, we did decide to reactivate LotRO for the time being. They had advertised this deal where if you got their recent Moria expansion for $29.99, the monthly subscription would be $9.99. But it turned out that was an error that founding members were viewing this pricing. But after talking to a rep on the phone, they did honor the $9.99 deal. Anyone who was a founding member at the $9.99 rate will have to call Turbine to reactivate. There is some bug in the system when you try to reactivate your account online. But no big deal. After being on hold for a few minutes, they were pretty quick at resolving the issue.
I have heard a lot of good things regarding the Mines of Moria and would really like to experience it, but the expansion is for 50+ and our alts we left behind were 39. While we could grind them out some levels to catch up, neither one of us liked our classes nor the server we were on. The tank and healer combo served us well in other games, but not here. His guardian and my minstrel were very ineffective. We killed slowly, his taunts never worked well, and once I was getting hit, I couldn't channel off heals. So we died often.
But the expansion brought with it a new version of the tank and healer, the warden and runemaster. The wardens use this new gambit system where using combinations of attacks opens up new attacks. It's a bit more complicated than their previous classes and involves some memorization regarding knowing what combos activate what. The runekeeper can play the role of healer or damage dealer, or do both less effectively. The more you heal, the more powerful your heals become. The more you hurl damage spells, the more powerful they become. If you go back and forth between the two in a fight, neither are very powerful. There is an attunement bar that shows your current effectiveness for both abilities.
So we started fresh on the Landroval server. The community seems very nice and the general chat channel is usually pleasant, more so than EQ2 general chat. Low level areas are still very active and I see people everywhere. The early level money frustrations are still there. When you only have 25 silver, 5-15 silver horse travel, 6 silver repairs, and several silver to train is really steep. So we'll be hoofing it for awhile and just letting our armor decay. I'm trying to avoid the things that annoyed me previously. I'm not going to grind mobs for traits and no pie delivery quests while trying to avoid hungry hobbits.
I took a jog over to the various housing zones. I won't be able to afford even the small home for awhile, but the neighborhoods were very nice. There are four housing areas, each racially themed (dwarves, elves, hobbits and humans). You are not restricted to your own race's community, but can only have one home per account. Supposedly it's cheaper to repair in neighborhoods and you receive a direct gate there. It seemed similar in some ways to DAoC housing. Your items you place in the home are limited to certain hook spots, and you can place trees and such outside your home.
I don't know if we'll last long enough to hit 50 and see Moria, but at the moment it's a nice occasional diversion. Here are some shots from the housing instances:


I have heard a lot of good things regarding the Mines of Moria and would really like to experience it, but the expansion is for 50+ and our alts we left behind were 39. While we could grind them out some levels to catch up, neither one of us liked our classes nor the server we were on. The tank and healer combo served us well in other games, but not here. His guardian and my minstrel were very ineffective. We killed slowly, his taunts never worked well, and once I was getting hit, I couldn't channel off heals. So we died often.
But the expansion brought with it a new version of the tank and healer, the warden and runemaster. The wardens use this new gambit system where using combinations of attacks opens up new attacks. It's a bit more complicated than their previous classes and involves some memorization regarding knowing what combos activate what. The runekeeper can play the role of healer or damage dealer, or do both less effectively. The more you heal, the more powerful your heals become. The more you hurl damage spells, the more powerful they become. If you go back and forth between the two in a fight, neither are very powerful. There is an attunement bar that shows your current effectiveness for both abilities.
So we started fresh on the Landroval server. The community seems very nice and the general chat channel is usually pleasant, more so than EQ2 general chat. Low level areas are still very active and I see people everywhere. The early level money frustrations are still there. When you only have 25 silver, 5-15 silver horse travel, 6 silver repairs, and several silver to train is really steep. So we'll be hoofing it for awhile and just letting our armor decay. I'm trying to avoid the things that annoyed me previously. I'm not going to grind mobs for traits and no pie delivery quests while trying to avoid hungry hobbits.
I took a jog over to the various housing zones. I won't be able to afford even the small home for awhile, but the neighborhoods were very nice. There are four housing areas, each racially themed (dwarves, elves, hobbits and humans). You are not restricted to your own race's community, but can only have one home per account. Supposedly it's cheaper to repair in neighborhoods and you receive a direct gate there. It seemed similar in some ways to DAoC housing. Your items you place in the home are limited to certain hook spots, and you can place trees and such outside your home.
I don't know if we'll last long enough to hit 50 and see Moria, but at the moment it's a nice occasional diversion. Here are some shots from the housing instances:


Sunday, November 2, 2008
Monday, July 28, 2008
When a Ranger Feels Like a Ranger
Through the years I've developed expectations of how certain classes should "feel." I don't know where I've gotten these notions from. Using the ranger as an example, I didn't enjoy that class in EQ1. This was my first MMO, so I clearly didn't develop expectations based on that. The ranger I envisioned as a lone traveler, slaying evil in the woods with a few bow shots, perhaps with an animal friend at their side.
It wasn't until I played DAoC that I fell in love with this class. The Midgard hunter perfectly fit my expectations and the whole Midgard setting cemented the deal. I played a hunter in WoW as my main up until 60, but she really felt more like a cartoon with a bow in a crowded forest. Not that I didn't enjoy it somewhat for a time, but she didn't elicit that ranger feel.
I had a short-lived experience as a ranger in EQ2. This was probably the least I've ever enjoyed a ranger. The bow seemed more like an after-thought and they just aren't set apart very much from other scout classes in EQ2. I also tried one in LotRO. The setting was great for this type of character; however, my limited enjoyment of the game kept me from leveling her far enough along.
After having filled all but one of my character slots in Vanguard, I decided to try their version of the ranger. It's turned out to be a nice surprise. On a rare occasion I can one-shot, but for the most part mobs are nearly dead on arrival. And there is so much land to explore to keep her busy in the woods. Was disappointing to learn my pet only lasts a few minutes and can only be summoned on occasion. It's not perfect, but I'm enjoying it over the other classes I've tried there.
My husband as well has certain expectations when he plays a warrior. EQ1, EQ2, and DAoC all fit the mold for him, while the WoW and LotRO versions were quickly abandoned. And to date, I've yet to play a cleric that feels like a cleric as the EQ1 version did.
Vanguard broke a lot of the molds and created some other very interesting classes. And while they are fun to a point, I also feel some sort of disconnect as if they don't really make sense or fit into the world. Maybe it's the lack of deities and a feeling that your power is drawn from somewhere. Or maybe I've been reading too many books.
It wasn't until I played DAoC that I fell in love with this class. The Midgard hunter perfectly fit my expectations and the whole Midgard setting cemented the deal. I played a hunter in WoW as my main up until 60, but she really felt more like a cartoon with a bow in a crowded forest. Not that I didn't enjoy it somewhat for a time, but she didn't elicit that ranger feel.
I had a short-lived experience as a ranger in EQ2. This was probably the least I've ever enjoyed a ranger. The bow seemed more like an after-thought and they just aren't set apart very much from other scout classes in EQ2. I also tried one in LotRO. The setting was great for this type of character; however, my limited enjoyment of the game kept me from leveling her far enough along.
After having filled all but one of my character slots in Vanguard, I decided to try their version of the ranger. It's turned out to be a nice surprise. On a rare occasion I can one-shot, but for the most part mobs are nearly dead on arrival. And there is so much land to explore to keep her busy in the woods. Was disappointing to learn my pet only lasts a few minutes and can only be summoned on occasion. It's not perfect, but I'm enjoying it over the other classes I've tried there.
My husband as well has certain expectations when he plays a warrior. EQ1, EQ2, and DAoC all fit the mold for him, while the WoW and LotRO versions were quickly abandoned. And to date, I've yet to play a cleric that feels like a cleric as the EQ1 version did.
Vanguard broke a lot of the molds and created some other very interesting classes. And while they are fun to a point, I also feel some sort of disconnect as if they don't really make sense or fit into the world. Maybe it's the lack of deities and a feeling that your power is drawn from somewhere. Or maybe I've been reading too many books.
Tuesday, January 15, 2008
The Illusion of Power
Years ago in the early expansions of EQ1, when you upgraded your armor, it was noticeable. When you acquired alternate advancement points, it made a huge difference. Just leveling and gaining spells you didn't have before made you different. My main had become a beastlord, while my husband was a warrior. We could not duo these two in dungeons in our 20's, 30's or 40's. But we could do so at level 60. We had access to abilities at 60 that made us more powerful so that fights were much easier than they had been previously. And because of this playing at level 60 was a heck of a lot more fun than it had been at 20.
In the early days of SWG, we'd wait in line for our doctor buff and charge into lairs with a dozen mobs pounding on us and survive. But of course this was removed when devs realized we weren't paying $15 a month to have fun, but really to have balanced game play. /sarcasm off
Fast forward to current MMO's. In the latest EQ2 expansion, armor rewards are unlike any I have ever been able to obtain previously. Beyond the usual stat increases, there are also effects such as + to power and health regeneration, spell damage, and healing abilities. At first glance it was a bit exciting. My mediocre mystic might actually be more powerful! But alas, it was not to be. In order to compensate for the better armor, mobs have been tweaked up in difficulty so that if you don't have this armor on, you will be worse off than before. I'm finding as I level, that my characters become weaker.
In LotRO, while I didn't feel weaker as I leveled, my characters were stagnant. It didn't matter that I equipped purple armor much better than what I had. My survivability was the same. Stats were very soft and just didn't make a tremendous difference to game play.
The current trend is to offer just the illusion of power so we think there actually might be something to look forward to as we level. So while the dungeons of Norrath sit empty, we can rejoice in fact that all is fair and balanced. I miss being the hero.
In the early days of SWG, we'd wait in line for our doctor buff and charge into lairs with a dozen mobs pounding on us and survive. But of course this was removed when devs realized we weren't paying $15 a month to have fun, but really to have balanced game play. /sarcasm off
Fast forward to current MMO's. In the latest EQ2 expansion, armor rewards are unlike any I have ever been able to obtain previously. Beyond the usual stat increases, there are also effects such as + to power and health regeneration, spell damage, and healing abilities. At first glance it was a bit exciting. My mediocre mystic might actually be more powerful! But alas, it was not to be. In order to compensate for the better armor, mobs have been tweaked up in difficulty so that if you don't have this armor on, you will be worse off than before. I'm finding as I level, that my characters become weaker.
In LotRO, while I didn't feel weaker as I leveled, my characters were stagnant. It didn't matter that I equipped purple armor much better than what I had. My survivability was the same. Stats were very soft and just didn't make a tremendous difference to game play.
The current trend is to offer just the illusion of power so we think there actually might be something to look forward to as we level. So while the dungeons of Norrath sit empty, we can rejoice in fact that all is fair and balanced. I miss being the hero.
Monday, October 15, 2007
When Monthly Fees Aren't Enough
Money, money, money..... Seems Turbine has been sending surveys to its customers asking how willing they would be to pay extra for the following:
Increased inventory storage
Increased bank storage
Increased housing storage
More character slots
Access to special items and loot
Character customization
Special events
Faster support
Dedicated server
Dedicated forums
Dedicated chat channels
Be advised sooner of downtimes
While I realize they are just putting feelers out to see what sort of reception they get, the fact that they are thinking this is really disappointing. It also has me wondering if LOTRO is not as successful as they had hoped. Likely, they're just seeing how far they can push it.
So let's see here:
Increased storage - LOTRO is already one of the stingiest games when it comes to storage. I had never played another MMO with such limited storage. Players had been complaining about this on the forums. So their solution is to charge more rather than add a feature?
More character slots - This one is not too bad I guess. Currently, if you have used up all your slots on your server, you can create additional characters on other servers. And considering there are only a few classes to pick from anyway, not sure many would utilize this service.
Access to special items and loot - This would cause me to leave immediately. Horrible idea. Someone needs a spanking.
Character customization - Character appearances are a bit lacking. Pay more to finally look better? More spankings.
Special Events - Everyone would like a chance to participate in community events. Depends on the type of events I suppose.
Faster support - All customers should receive the best service regardless.
Dedicated server, forums and chat - EQ1 tried it. Didn't work well. But sure. Let all the wealthys hang out together on a server.
Be advised sooner of downtimes - Not sure what purpose this serves and why you would pay for this. So you don't schedule your day off from work that day? So currently they really do know sooner of upcoming downtimes and just aren't telling?
This is all so disheartening to see. I hope this isn't indicative of the future of MMO's. At least for now I don't believe Mythic will be going this sort of route. As Mark Jacobs stated "What I'm not okay with are games that are designed to be nothing but quarter suckers in the online space." And I'm not okay with it either.
Increased inventory storage
Increased bank storage
Increased housing storage
More character slots
Access to special items and loot
Character customization
Special events
Faster support
Dedicated server
Dedicated forums
Dedicated chat channels
Be advised sooner of downtimes
While I realize they are just putting feelers out to see what sort of reception they get, the fact that they are thinking this is really disappointing. It also has me wondering if LOTRO is not as successful as they had hoped. Likely, they're just seeing how far they can push it.
So let's see here:
Increased storage - LOTRO is already one of the stingiest games when it comes to storage. I had never played another MMO with such limited storage. Players had been complaining about this on the forums. So their solution is to charge more rather than add a feature?
More character slots - This one is not too bad I guess. Currently, if you have used up all your slots on your server, you can create additional characters on other servers. And considering there are only a few classes to pick from anyway, not sure many would utilize this service.
Access to special items and loot - This would cause me to leave immediately. Horrible idea. Someone needs a spanking.
Character customization - Character appearances are a bit lacking. Pay more to finally look better? More spankings.
Special Events - Everyone would like a chance to participate in community events. Depends on the type of events I suppose.
Faster support - All customers should receive the best service regardless.
Dedicated server, forums and chat - EQ1 tried it. Didn't work well. But sure. Let all the wealthys hang out together on a server.
Be advised sooner of downtimes - Not sure what purpose this serves and why you would pay for this. So you don't schedule your day off from work that day? So currently they really do know sooner of upcoming downtimes and just aren't telling?
This is all so disheartening to see. I hope this isn't indicative of the future of MMO's. At least for now I don't believe Mythic will be going this sort of route. As Mark Jacobs stated "What I'm not okay with are games that are designed to be nothing but quarter suckers in the online space." And I'm not okay with it either.
Monday, October 8, 2007
Knowing Your Player Base
Anyone that's spent any amount of time in a particular MMO gets a pretty good feel for the type of players that reside there. And if you spend any amount of time reading up on future MMO's and seeing what players have to say on the forums, you can get an idea of what type of player will be playing in the future.
But sometimes companies make decisions that have me wondering if they spend any time at all playing their own game and mingling with players. So many times I've heard that some developers belong to raiding guilds. But this does not represent in most cases your typical player. Do they know who the majority of players really are? Or are they making their judgments by the complainers on the forums?
Putting the NGE aside and going forward, I've been looking at the most recent SWG expansions as well as the upcoming chapter and I'm just really baffled. My experience in both original and current SWG is that it consists of a lot of players who like to do their own thing. Back then people grouped up to get the mission bonuses, but everyone spread out and did the missions solo. We chatted together while grouped, but we were all on our own. Currently, when I'm out and about, about half of the players I run into are on their own. This is not to say there isn't a group presence because their certainly is, but I think the strong solo presence has been forgotten. These latest expansions have no resemblence to the existing content in SWG and the upcoming chapter will be adding yet more heroic encounters. Alienation of the casuals -- it's like witnessing EQ1 all over again.
Speaking of EQ1, I was going to add them to the pot here of not knowing their customers, but I've had a change of heart. Originally I had thought the progression servers were added to attract back the old casual players. And I thought clearly they don't know those players. I was one of them. Why would I go back to a server that raiders would flock to so they can be the first to unlock the content? In a short time, these servers would be no different than the rest once everything was opened up. But then the light bulb went off. I don't think we were the target at all. It was the existing raiders they were attracting all along. It gave them something new to do and I guess it worked.
Another company I think needs to be careful here is Turbine. LOTRO has a very strong pure PVE player presence. I recall talking about monster play in guild chat one day. Turned out my husband and I were the only ones in the guild who had even dabbled with it. The rest of our guild mates had absolutely no interest in it and no plans to participate. This was the case for the majority of players I met in game. However, if you were to read my server's forums, about 95% of the posts are about monster play. Turbine has responded to the complaints by adding some features to monster play. To their credit, they continue to push out content for the majority players but I think they really need to be careful about how much focus they put on PVP. People say it all the time but it often gets ignored -- the majority forum posters do not represent the majority players.
As I said, regarding most upcoming MMO's I have a pretty good idea who their target player is. However, one game I can't quite figure out is Chronicles of Spellborn. This will be a questing-based game with very little experience gained from combat. You will belong to one of five houses and it's been recommended that guild members all belong to the same house as they will all be in conflict with one another. Most zones will not be PVP-enabled; however, from what has been stated recently, you will be required to enter PVP zones to gather crafting materials and access certain content. This type of setup is slightly similar to Ryzom which hasn't fared well. So clearly they are not aiming for the PVE crowd. But I don't hear the PVPers talking about Spellborn. What about the folks in between who want to dabble in both? Most of my fellow bloggers fall into this category and I don't hear them talking about Spellborn either.
Spellborn has a lot of really really neat features. It had been on my radar for a long time but I just don't want PVP forced on me in any form. So who is their target player? I've heard it said several times now that many believe Spellborn will be a sleeper hit. Maybe it's unique enough but I think they need to define more clearly who they are to avoid becoming another Ryzom.
But sometimes companies make decisions that have me wondering if they spend any time at all playing their own game and mingling with players. So many times I've heard that some developers belong to raiding guilds. But this does not represent in most cases your typical player. Do they know who the majority of players really are? Or are they making their judgments by the complainers on the forums?
Putting the NGE aside and going forward, I've been looking at the most recent SWG expansions as well as the upcoming chapter and I'm just really baffled. My experience in both original and current SWG is that it consists of a lot of players who like to do their own thing. Back then people grouped up to get the mission bonuses, but everyone spread out and did the missions solo. We chatted together while grouped, but we were all on our own. Currently, when I'm out and about, about half of the players I run into are on their own. This is not to say there isn't a group presence because their certainly is, but I think the strong solo presence has been forgotten. These latest expansions have no resemblence to the existing content in SWG and the upcoming chapter will be adding yet more heroic encounters. Alienation of the casuals -- it's like witnessing EQ1 all over again.
Speaking of EQ1, I was going to add them to the pot here of not knowing their customers, but I've had a change of heart. Originally I had thought the progression servers were added to attract back the old casual players. And I thought clearly they don't know those players. I was one of them. Why would I go back to a server that raiders would flock to so they can be the first to unlock the content? In a short time, these servers would be no different than the rest once everything was opened up. But then the light bulb went off. I don't think we were the target at all. It was the existing raiders they were attracting all along. It gave them something new to do and I guess it worked.
Another company I think needs to be careful here is Turbine. LOTRO has a very strong pure PVE player presence. I recall talking about monster play in guild chat one day. Turned out my husband and I were the only ones in the guild who had even dabbled with it. The rest of our guild mates had absolutely no interest in it and no plans to participate. This was the case for the majority of players I met in game. However, if you were to read my server's forums, about 95% of the posts are about monster play. Turbine has responded to the complaints by adding some features to monster play. To their credit, they continue to push out content for the majority players but I think they really need to be careful about how much focus they put on PVP. People say it all the time but it often gets ignored -- the majority forum posters do not represent the majority players.
As I said, regarding most upcoming MMO's I have a pretty good idea who their target player is. However, one game I can't quite figure out is Chronicles of Spellborn. This will be a questing-based game with very little experience gained from combat. You will belong to one of five houses and it's been recommended that guild members all belong to the same house as they will all be in conflict with one another. Most zones will not be PVP-enabled; however, from what has been stated recently, you will be required to enter PVP zones to gather crafting materials and access certain content. This type of setup is slightly similar to Ryzom which hasn't fared well. So clearly they are not aiming for the PVE crowd. But I don't hear the PVPers talking about Spellborn. What about the folks in between who want to dabble in both? Most of my fellow bloggers fall into this category and I don't hear them talking about Spellborn either.
Spellborn has a lot of really really neat features. It had been on my radar for a long time but I just don't want PVP forced on me in any form. So who is their target player? I've heard it said several times now that many believe Spellborn will be a sleeper hit. Maybe it's unique enough but I think they need to define more clearly who they are to avoid becoming another Ryzom.
Thursday, September 13, 2007
SWG Update
We're still chugging along in SWG. I bought the two latest expansions a couple weeks ago. I haven't been to Mustafar yet as I am still too low level. I did pay Kashyyyk a visit though (yes there's three "y's" in there!). I was able to complete only a few quests. The majority of others were too difficult and apparently require a group to complete. Unfortunately my quest log is now filled with quests that can't be deleted.
One particular zone on the planet I still have yet to visit due to the required access quest. Gah, I hate access quests. I paid for the darn expansion, just let me in. This one involved a particular space mission. I broke down and took up piloting just to get this done. However, even though I've acquired a few levels of piloting, I still get destroyed fairly quickly during this quest, even when duoing. So I give up. All the group-required content in this expansion is causing LOTRO flashbacks. For my style of play, the original SWG content suits me fine. However, the expansion was a waste of money.
I thought I would take up the new beast mastery expertise with my alt. But unless you have been playing for a long while and have millions of credits to spare, it's just impossible to do. Not sure why they made this so inaccessible for new players, but there you go. Yeah we're still fairly broke by today's SWG standards and have yet to be able to afford a piece of armor. But I'm still getting by fairly well in my pre-NGE stat-less armor so not too worried about it.
I finally set down a home in Aquillian on Wanderhome. The mayor there is great and very helpful and found myself a lakefront spot. So stop by and say hello! I had a lot of veteran rewards awaiting me, so I got to fill my home with some nice items. I love the veteran rewards in SOE games. I love collecting nice things to decorate with. And for anyone that had taken up creature handling pre-NGE, you'll find your pets still in your datapad. I only had four pets and noticed a "stuff" command. Seemed a bit gruesome to kill my pet off and stuff it. But when I stuffed them and placed them in my house, they are actually moving their head around. So maybe Fluffy is still alive after all. I understand you can make a bit of money from selling pre-NGE pets. But I'd rather have my little collections than the money. I'm broke but happy!
So I'm still enjoying myself for the time being. The community here is still great and that's always a big part of what keeps me playing. And in spite of its flaws, given my gaming interests, it's still better than a good portion of other MMO's currently available.
One particular zone on the planet I still have yet to visit due to the required access quest. Gah, I hate access quests. I paid for the darn expansion, just let me in. This one involved a particular space mission. I broke down and took up piloting just to get this done. However, even though I've acquired a few levels of piloting, I still get destroyed fairly quickly during this quest, even when duoing. So I give up. All the group-required content in this expansion is causing LOTRO flashbacks. For my style of play, the original SWG content suits me fine. However, the expansion was a waste of money.
I thought I would take up the new beast mastery expertise with my alt. But unless you have been playing for a long while and have millions of credits to spare, it's just impossible to do. Not sure why they made this so inaccessible for new players, but there you go. Yeah we're still fairly broke by today's SWG standards and have yet to be able to afford a piece of armor. But I'm still getting by fairly well in my pre-NGE stat-less armor so not too worried about it.
I finally set down a home in Aquillian on Wanderhome. The mayor there is great and very helpful and found myself a lakefront spot. So stop by and say hello! I had a lot of veteran rewards awaiting me, so I got to fill my home with some nice items. I love the veteran rewards in SOE games. I love collecting nice things to decorate with. And for anyone that had taken up creature handling pre-NGE, you'll find your pets still in your datapad. I only had four pets and noticed a "stuff" command. Seemed a bit gruesome to kill my pet off and stuff it. But when I stuffed them and placed them in my house, they are actually moving their head around. So maybe Fluffy is still alive after all. I understand you can make a bit of money from selling pre-NGE pets. But I'd rather have my little collections than the money. I'm broke but happy!
So I'm still enjoying myself for the time being. The community here is still great and that's always a big part of what keeps me playing. And in spite of its flaws, given my gaming interests, it's still better than a good portion of other MMO's currently available.
Thursday, August 30, 2007
EQ2 vs. LOTRO
Looking at my stat counter, I notice quite a few hits have arrived from searching for "eq2 vs lotro". I saw a question posted on forums today by someone who recently left LOTRO and picked up EQ2. They were wanting to know what they would find in EQ2 that was not in LOTRO. Amidst the "SOE charges for everything, while Turbine gives free updates" debate, I attempted to answer the question that was actually asked. Since I no longer play either game, I thought I'd expand on that answer in hopes of giving an unbiased (somewhat) comparison. So for those of you who landed here in your EQ2 vs. LOTRO pursuit, here goes:
1. Armor/Weapon Upgrades - There are more options and more availability of decent items in EQ2. For similar upgrades in LOTRO, you will have to obtain them as rewards for group quests. Those who prefer full grouping and feeling they've "earned" their armor, might prefer LOTRO. Those who prefer having more options available, whether it be through purchasing via the auction house, obtaining from quests or raids, or crafting armor for themselves, might prefer EQ2. Without a doubt, armor drops off of npc's are more plentiful in EQ2. In two years' time in LOTRO, this may well change.
2. In-Game Expenses - Armor repair and auction house fees are negligible in EQ2. In LOTRO, along with travel expenses, these costs put a large dent in your wallet on a daily basis.
3. Graphics - The graphics of EQ2, along with the zoning will stress your system more than LOTRO. So if you have an older computer, LOTRO will perform better. One graphic style is not better than the other. They are just personal preference. EQ2's landscapes and structures have more a photo-realistic quality, while LOTRO has more of a painted fantasy feel.
4. Travel Times - With the harbor bells, speedy griffons and horses, travel will be quicker in EQ2. Both horse routes and player run speed are pretty slow in LOTRO. Some prefer longer travel times and consider it "meaningful."
5. Crafting - Crafting is by far more rewarding in EQ2. The items you make are useful, is not that costly to level, and you can make a very good living doing nothing but crafting. If you wish to be a pure crafter in LOTRO, you will need some high level friends to help you through the required crafting quests. To earn a reasonable profit, your best bet is to sell the raw resources rather than finished product.
6. Dungeons - If you enjoy a raid-type experience with a high likelihood of failure, but that can be done with six players, LOTRO would be more your style. If you like a dungeon crawl with a small group of not necessarily optimal classes, then EQ2 it is. We often duoed certain dungeons in EQ2, killing named mobs and acquiring nice upgrades for ourselves. This was not an option in LOTRO.
7. Grouping - If you want to find a group quickly, currently LOTRO will offer you more opportunities here. This may change down the road as the game matures, but as it stands now, groups are plentiful. As long as you're not picky about which quest is being worked on, you should have little trouble finding a group.
8. Experience - The way experience works in LOTRO is a bit unforgiving. You really need to kill npc's and complete quests when they are equal level, or con white. If you kill a blue, you take a big hit to experience. If you kill a yellow, the extra gain is so minor that it's not worth the effort and armor repair. Quests and deeds work the same way. Although with deeds, there is no stated level, so you have to guess what level it might be and complete as soon as possible or risk getting little experience. In EQ2, killing blues and greens is a very viable way to level, and taking on yellows is even better.
9. Classes - There are much fewer classes to choose from in LOTRO, but the ones they do have were done fairly well. I often thought I'd like to carry my captain or loremaster from LOTRO and bring it over the the EQ2 world, as I seemed to enjoy them more overall than the classes in played in EQ2. The only thing I didn't like are required class quests. EQ2 had them at release and eliminated them later. But some people like that sort of thing.
10. Collection Quests - Just one of those things EQ2 has that few games do and just an option of something different to do besides experiencing or crafting. I loved finding those shiny things on the ground! My husband, on the other hand, would have never wasted his gaming time on looking for those things. So he benefited from my finds. Again, not everyone's cup of tea, but there as an option.
11. PVP - Ok I can't offer too much as I don't participate. EQ2 has separate PvP servers for this. LOTRO has monster play which is part of all servers. The monster players have complained loudly of their gimpiness and have recently been bumped up 25% effectiveness. Aside from temporary trolls and rangers you can buy with your points, and all the complaints I read about "flippers" and who has the most stars, I know little else.
I've probably left something off that I'll remember later, but these are the differences that stand out to me. While many tout LOTRO as the game for casuals, I find EQ2 to be more friendly to casual play, particularly if you have short spurts of play time. Both good games in their own right, offering different styles of play depending on where your interests lie. Just as EQ2 evolved into a different game than it was two years ago, LOTRO will likely make some changes in the next few years as well.
1. Armor/Weapon Upgrades - There are more options and more availability of decent items in EQ2. For similar upgrades in LOTRO, you will have to obtain them as rewards for group quests. Those who prefer full grouping and feeling they've "earned" their armor, might prefer LOTRO. Those who prefer having more options available, whether it be through purchasing via the auction house, obtaining from quests or raids, or crafting armor for themselves, might prefer EQ2. Without a doubt, armor drops off of npc's are more plentiful in EQ2. In two years' time in LOTRO, this may well change.
2. In-Game Expenses - Armor repair and auction house fees are negligible in EQ2. In LOTRO, along with travel expenses, these costs put a large dent in your wallet on a daily basis.
3. Graphics - The graphics of EQ2, along with the zoning will stress your system more than LOTRO. So if you have an older computer, LOTRO will perform better. One graphic style is not better than the other. They are just personal preference. EQ2's landscapes and structures have more a photo-realistic quality, while LOTRO has more of a painted fantasy feel.
4. Travel Times - With the harbor bells, speedy griffons and horses, travel will be quicker in EQ2. Both horse routes and player run speed are pretty slow in LOTRO. Some prefer longer travel times and consider it "meaningful."
5. Crafting - Crafting is by far more rewarding in EQ2. The items you make are useful, is not that costly to level, and you can make a very good living doing nothing but crafting. If you wish to be a pure crafter in LOTRO, you will need some high level friends to help you through the required crafting quests. To earn a reasonable profit, your best bet is to sell the raw resources rather than finished product.
6. Dungeons - If you enjoy a raid-type experience with a high likelihood of failure, but that can be done with six players, LOTRO would be more your style. If you like a dungeon crawl with a small group of not necessarily optimal classes, then EQ2 it is. We often duoed certain dungeons in EQ2, killing named mobs and acquiring nice upgrades for ourselves. This was not an option in LOTRO.
7. Grouping - If you want to find a group quickly, currently LOTRO will offer you more opportunities here. This may change down the road as the game matures, but as it stands now, groups are plentiful. As long as you're not picky about which quest is being worked on, you should have little trouble finding a group.
8. Experience - The way experience works in LOTRO is a bit unforgiving. You really need to kill npc's and complete quests when they are equal level, or con white. If you kill a blue, you take a big hit to experience. If you kill a yellow, the extra gain is so minor that it's not worth the effort and armor repair. Quests and deeds work the same way. Although with deeds, there is no stated level, so you have to guess what level it might be and complete as soon as possible or risk getting little experience. In EQ2, killing blues and greens is a very viable way to level, and taking on yellows is even better.
9. Classes - There are much fewer classes to choose from in LOTRO, but the ones they do have were done fairly well. I often thought I'd like to carry my captain or loremaster from LOTRO and bring it over the the EQ2 world, as I seemed to enjoy them more overall than the classes in played in EQ2. The only thing I didn't like are required class quests. EQ2 had them at release and eliminated them later. But some people like that sort of thing.
10. Collection Quests - Just one of those things EQ2 has that few games do and just an option of something different to do besides experiencing or crafting. I loved finding those shiny things on the ground! My husband, on the other hand, would have never wasted his gaming time on looking for those things. So he benefited from my finds. Again, not everyone's cup of tea, but there as an option.
11. PVP - Ok I can't offer too much as I don't participate. EQ2 has separate PvP servers for this. LOTRO has monster play which is part of all servers. The monster players have complained loudly of their gimpiness and have recently been bumped up 25% effectiveness. Aside from temporary trolls and rangers you can buy with your points, and all the complaints I read about "flippers" and who has the most stars, I know little else.
I've probably left something off that I'll remember later, but these are the differences that stand out to me. While many tout LOTRO as the game for casuals, I find EQ2 to be more friendly to casual play, particularly if you have short spurts of play time. Both good games in their own right, offering different styles of play depending on where your interests lie. Just as EQ2 evolved into a different game than it was two years ago, LOTRO will likely make some changes in the next few years as well.
Monday, August 27, 2007
One Down, Two to Go
I finally gave up and canceled LOTRO. I had taken three weeks off while playing SWG and came back for a few hours after the most recent update. I just can't bring myself to play anymore. So many seem to proclaim this as the game for casuals, but I see it as just the opposite. If you like to raid, but would rather do it with six people instead of 40, this is the game for you. If you like to solo or play in small groups, forget getting any sort of armor upgrades. That's just part of what was bugging me. But really it's just that I had no fun, and the quests felt like a chore. I was going to try to stick it through until the housing this fall, but based on how everything else is setup, I have this sneaky suspicion it's going to be ridiculously expensive to buy and to maintain.
Two games in the news this week pretty much sealed the deal I won't be playing. I was already a bit ho hum about Age of Conan. It just seems that everything coming from the dev's mouths lately is pushing the sexual features of the game. So sex gives you a buff now? Judging from the amount of posts that have been deleted on the forums regarding this topic, they continue to attract more of the crowd I want to avoid. I'm not a prude and don't mind sexual undertones. Heck, I used to run a virtual roleplay world based on the Gor series. But I think they would have been better off to let players discover those features themselves and promote the better aspects of gameplay. These guys seem so focused on this, they come across as giggling virgins. If anything, they've alienated more adults and particularly females.
I pretty much had assumed a few weeks back that The Agency would be operating under the "pay for your loot" model after hearing Mr. Smedley discuss moving away from subscription models for future games. But now it's official. No thanks. I will never play an MMO that operates under this model. And if this is the wave of the future as he seems to think, then I guess I won't be playing much. But I honestly doubt everyone else will be joining the bandwagon anytime soon. So if you're rich, you can have all that you want, and if not.....hmm this sounds sort of like the real world which I play to get away from.
They most likely will be successful in the Asian market with this model, but it will be at the expense of the North American and European market. Yeah they'll have their elitists who can buy their way through the game, along with those who never pay for games and beg the rich guys for their stuff.
Ok time for more coffee. I'm feeling a bit cranky.....
Two games in the news this week pretty much sealed the deal I won't be playing. I was already a bit ho hum about Age of Conan. It just seems that everything coming from the dev's mouths lately is pushing the sexual features of the game. So sex gives you a buff now? Judging from the amount of posts that have been deleted on the forums regarding this topic, they continue to attract more of the crowd I want to avoid. I'm not a prude and don't mind sexual undertones. Heck, I used to run a virtual roleplay world based on the Gor series. But I think they would have been better off to let players discover those features themselves and promote the better aspects of gameplay. These guys seem so focused on this, they come across as giggling virgins. If anything, they've alienated more adults and particularly females.
I pretty much had assumed a few weeks back that The Agency would be operating under the "pay for your loot" model after hearing Mr. Smedley discuss moving away from subscription models for future games. But now it's official. No thanks. I will never play an MMO that operates under this model. And if this is the wave of the future as he seems to think, then I guess I won't be playing much. But I honestly doubt everyone else will be joining the bandwagon anytime soon. So if you're rich, you can have all that you want, and if not.....hmm this sounds sort of like the real world which I play to get away from.
They most likely will be successful in the Asian market with this model, but it will be at the expense of the North American and European market. Yeah they'll have their elitists who can buy their way through the game, along with those who never pay for games and beg the rich guys for their stuff.
Ok time for more coffee. I'm feeling a bit cranky.....
Friday, August 3, 2007
From Middle-Earth to Tattoine
Though I tried to focus on the fun stuff, the negatives still kept getting in my way so think it's time for a little break from LOTRO. In a way, the whole leveling process reminded me of end-game EQ but minus the awesome rewards. Most of the group quests to me are no different than raiding....one hour to fill the group with just the right classes and then two to three hours muddling through elite mobs. Having only an hour and a half of uninterrupted play in the evenings and no desire for this type of play anyway, this leaves me with the Auction House to obtain my gear. Since the AH is so expensive to post items to, unless I know my item has a very good chance of selling within two days, I vendor all armor drops. And I'm guessing many others do too since there is very little to be found for sale. At level 39, I am still in level 21 pants.
So with my class trainer having no skills to offer after level 40 and there being no items to save up for, there's just nothing to look forward to. The Evendim expansion to me was a bit disappointing. It was supposedly the expansion with solo quests to get you through the 30's. More than half of the solo-designated quests were not soloable at all. Unless you are a class that can handle four to five mobs on you at once, you really need a friend or two to get these done. The zone is so dense with mobs, you can't take three steps in any direction without being ganged up on.
But anyways, being the glutton for punishment that I am, last night the other half and I resubscribed to SWG. I had Station Pass several months ago and had retried SWG for just a few hours. It was so unfamiliar to how it used to play, it was really hard to get back into. But my husband's been mentioning it often so here we go again. I only just logged in briefly this morning on the Bria server. My chat screen was immediately filled with spam from four afk players advertising their gold selling websites. I could not believe how blatant they were about it. This would not be tolerated in EQ2 so not sure why SOE is permitting it here. I've gotten tells and mail messages in other games but to be standing in the center of town shouting?
Ah well, I still intend to give it a fair shake. I at least want to level high enough to get out of Tattoine and onto prettier planets. If anyone is currently playing, please let me know!
So with my class trainer having no skills to offer after level 40 and there being no items to save up for, there's just nothing to look forward to. The Evendim expansion to me was a bit disappointing. It was supposedly the expansion with solo quests to get you through the 30's. More than half of the solo-designated quests were not soloable at all. Unless you are a class that can handle four to five mobs on you at once, you really need a friend or two to get these done. The zone is so dense with mobs, you can't take three steps in any direction without being ganged up on.
But anyways, being the glutton for punishment that I am, last night the other half and I resubscribed to SWG. I had Station Pass several months ago and had retried SWG for just a few hours. It was so unfamiliar to how it used to play, it was really hard to get back into. But my husband's been mentioning it often so here we go again. I only just logged in briefly this morning on the Bria server. My chat screen was immediately filled with spam from four afk players advertising their gold selling websites. I could not believe how blatant they were about it. This would not be tolerated in EQ2 so not sure why SOE is permitting it here. I've gotten tells and mail messages in other games but to be standing in the center of town shouting?
Ah well, I still intend to give it a fair shake. I at least want to level high enough to get out of Tattoine and onto prettier planets. If anyone is currently playing, please let me know!
Monday, July 9, 2007
Dungeons & Dragons Online - Revisited
Maybe "revisited" isn't the right word to use since my first visit was so short. I tried DDO during beta. Looking back, I believe I went into it with my preconceived MMO notions on how things should be. I remember thinking it was just a city with doors and nowhere else to go. To some extent that is still true but I've got a different take on that now. More on that later.
For those playing LOTRO, the character creation might look somewhat familiar. While I can't speak for the males, several of the female hairstyles are identical to LOTRO. The faces I believe are prettier in DDO. So I was happy enough with the few models I chose for various characters.
I rolled a paladin and initially I went with the stat and skill choices that Turbine suggested. I got to level 2 and was feeling somewhat gimpy so did a bit of reading on the forums and rerolled and am currently level 4 (there are 14 levels). While in other MMO's your starting stat choices are somewhat forgiving and can be made up for later, from what I can tell so far in DDO, one or two points here and there make a huge difference.
I had no prior knowledge of DDO whatsoever, so seeing terminology such as saves and throws was a bit confusing at first. I look at a piece of armor and aside from the AC number, really have very little idea of what it all means. But with a little bit of studying up, I'm beginning to get a better handle on things. However, I imagine this can be intimidating for many new players. While I like researching things, many (including my husband) do not and would rather be able to dive right in.
Once nice feature of DDO that you don't often see in MMO's is multiclassing. From what I gather, many of the classes gain little benefit from sticking purely with that class, so it is very common to pick up skills from other classes. While my paladin so far has remained "pure", my husband's rogue has picked up one level of paladin to gain one specific skill, and it has already made a noticeable difference to his damage output.
Back to what I said earlier about my changing perspective. When I decided to give DDO another go, I came in with the mindset of looking for the fun rather than picking it apart. I love a good dungeon. In most games I would spend a good chunk of time running across the open plains to get to a dungeon. While seeing the vistas on the way is nice at first, eventually it's just in the way. This was especially apparent in LOTRO. Some days I felt like half my play time was spent on a rented horse to get somewhere. So putting it in that perspective, the city with doors concept is not such a bad thing. Log in and get to the dungeon right away. That's not to say there are no outdoor zones at all. I just haven't gotten high enough to see them yet.
I liked dungeons in EQ and EQ2, not so much in WoW and really dislike them in LOTRO. But I love them in DDO. There are traps and hidden treasures to keep a rogue busy. Mobs aren't overwhelming, so it can be done with a small group. Also, mobs don't just stand there. They hop around trying to dodge you and trip you (a good reason to work up balance skill). And sometimes you need to use different weapons for different types of mobs. And of course there are treasures to be found. And every party member who clicks on the chest gets a few things reserved just for them.
Now for a couple things I don't like. I've come to the conclusion that Turbine has a love for adding nuisance mobs to their games to annoy the heck out of their players. In LOTRO it was those flies that follow you everywhere and debuff you, as well as the several variety of mobs that submerge under ground in the middle of a fight, regenerating health while you stand there waiting for them to pop up again. In DDO it's oozes. They spot you stealthed even though they are at the other end of the hallway, and you must not use swords on them or they will split in two. But their worst offense is they destroy your weapons. After one fight, my weapon was reduced to 8 durability. So you must carry several weapons on you. This results in high repair bills and permanent durability reduction to your weapon. I've gotten in the habit of buying 1 copper clubs off the vendor, switching to that weapon when the oozes attack, and then destroying the club when durability runs out. The fight lasts a little longer with the crappy weapon but saves lots of money and aggravation.
The other is the perceived lack of community. Most of the current players have been at it for awhile and have not been very welcoming to slightly clueless, poorly geared new players. The general chat channel is silent. There are no friendly waves or hugs being passed around. So we have not grouped with anyone else as of yet. Duoing is possible but difficult and I'm always thinking how much more fun the dungeons would be with a nice group of people along.
One of the tooltips that popped up mentioned that you can enter several instanced versions of the city if the population warrants it. Not sure if the population was ever high enough for more than one instance but that is not the case currently. It had me wondering why they didn't take the Guild Wars approach of having just one server. Since they are already set up for multiple instances, just seems there might be a little more life to the game done this way.
So, in summary I think if you can find a good guild or have an existing group of friends you play with, DDO can be a heck of a lot of fun. We've been spending more hours gaming than we have in a long time, so obviously we're enjoying it. If you're on your own and want to go solo, it can be done but it will be a struggle and not sure how enjoyable that would ultimately be.
I'm still subscribed to LOTRO, although I haven't played in two weeks and my DDO trial runs out in a few days. At this point, I still don't know what I'm going to do. Likely I will still hold on to my LOTRO subscription for awhle in hopes of I don't know what, and might still pick up DDO as long as we continue to have fun with it.
For those playing LOTRO, the character creation might look somewhat familiar. While I can't speak for the males, several of the female hairstyles are identical to LOTRO. The faces I believe are prettier in DDO. So I was happy enough with the few models I chose for various characters.
I rolled a paladin and initially I went with the stat and skill choices that Turbine suggested. I got to level 2 and was feeling somewhat gimpy so did a bit of reading on the forums and rerolled and am currently level 4 (there are 14 levels). While in other MMO's your starting stat choices are somewhat forgiving and can be made up for later, from what I can tell so far in DDO, one or two points here and there make a huge difference.
I had no prior knowledge of DDO whatsoever, so seeing terminology such as saves and throws was a bit confusing at first. I look at a piece of armor and aside from the AC number, really have very little idea of what it all means. But with a little bit of studying up, I'm beginning to get a better handle on things. However, I imagine this can be intimidating for many new players. While I like researching things, many (including my husband) do not and would rather be able to dive right in.
Once nice feature of DDO that you don't often see in MMO's is multiclassing. From what I gather, many of the classes gain little benefit from sticking purely with that class, so it is very common to pick up skills from other classes. While my paladin so far has remained "pure", my husband's rogue has picked up one level of paladin to gain one specific skill, and it has already made a noticeable difference to his damage output.
Back to what I said earlier about my changing perspective. When I decided to give DDO another go, I came in with the mindset of looking for the fun rather than picking it apart. I love a good dungeon. In most games I would spend a good chunk of time running across the open plains to get to a dungeon. While seeing the vistas on the way is nice at first, eventually it's just in the way. This was especially apparent in LOTRO. Some days I felt like half my play time was spent on a rented horse to get somewhere. So putting it in that perspective, the city with doors concept is not such a bad thing. Log in and get to the dungeon right away. That's not to say there are no outdoor zones at all. I just haven't gotten high enough to see them yet.
I liked dungeons in EQ and EQ2, not so much in WoW and really dislike them in LOTRO. But I love them in DDO. There are traps and hidden treasures to keep a rogue busy. Mobs aren't overwhelming, so it can be done with a small group. Also, mobs don't just stand there. They hop around trying to dodge you and trip you (a good reason to work up balance skill). And sometimes you need to use different weapons for different types of mobs. And of course there are treasures to be found. And every party member who clicks on the chest gets a few things reserved just for them.
Now for a couple things I don't like. I've come to the conclusion that Turbine has a love for adding nuisance mobs to their games to annoy the heck out of their players. In LOTRO it was those flies that follow you everywhere and debuff you, as well as the several variety of mobs that submerge under ground in the middle of a fight, regenerating health while you stand there waiting for them to pop up again. In DDO it's oozes. They spot you stealthed even though they are at the other end of the hallway, and you must not use swords on them or they will split in two. But their worst offense is they destroy your weapons. After one fight, my weapon was reduced to 8 durability. So you must carry several weapons on you. This results in high repair bills and permanent durability reduction to your weapon. I've gotten in the habit of buying 1 copper clubs off the vendor, switching to that weapon when the oozes attack, and then destroying the club when durability runs out. The fight lasts a little longer with the crappy weapon but saves lots of money and aggravation.
The other is the perceived lack of community. Most of the current players have been at it for awhile and have not been very welcoming to slightly clueless, poorly geared new players. The general chat channel is silent. There are no friendly waves or hugs being passed around. So we have not grouped with anyone else as of yet. Duoing is possible but difficult and I'm always thinking how much more fun the dungeons would be with a nice group of people along.
One of the tooltips that popped up mentioned that you can enter several instanced versions of the city if the population warrants it. Not sure if the population was ever high enough for more than one instance but that is not the case currently. It had me wondering why they didn't take the Guild Wars approach of having just one server. Since they are already set up for multiple instances, just seems there might be a little more life to the game done this way.
So, in summary I think if you can find a good guild or have an existing group of friends you play with, DDO can be a heck of a lot of fun. We've been spending more hours gaming than we have in a long time, so obviously we're enjoying it. If you're on your own and want to go solo, it can be done but it will be a struggle and not sure how enjoyable that would ultimately be.
I'm still subscribed to LOTRO, although I haven't played in two weeks and my DDO trial runs out in a few days. At this point, I still don't know what I'm going to do. Likely I will still hold on to my LOTRO subscription for awhle in hopes of I don't know what, and might still pick up DDO as long as we continue to have fun with it.
Thursday, June 21, 2007
LOTRO: 3 Months Later
There are so many nice things about this game. Even though my husband and I both started off with a lukewarm feeling about it, I was really hoping that as we leveled the positives would outweigh the negatives. My viewpoints on my experiences so far:
THE PROS:
Classes - Even though there are only a few classes available to play, I have found a couple that I have enjoyed. My loremaster and captain are my favorites. At 39, my minstrel is my highest level, however. I had enjoyed her initially and still do to some extent, but getting killed by a few green mobs because you can't channel off a heal when you're being pounded was very aggravating. Although I never play tanks, my husband usually loves them but abandoned his guardian in this game (also 39). On the other hand, he usually doesn't like hunter classes, but is enjoying the LOTRO version.
Setting - The world is beautiful. I'm especially fond of the shire and listening in on all the chatter of the npc hobbits. The world definitely feels alive. Seeing Rivendell for the first time was breathtaking.
Music - I really like what they did with the music system. Instead of the musically-uninclined mashing random buttons in an attempt to play music, they've made it so you can load up a music file and voilla!! you can play! No more long hours studying Esteban tapes.
CONS:
Money sinks - After an hour of play, I often have this three steps forward, two to four steps back feeling. The armor repairs are more than I can bear sometimes and one of my biggest sources of frustration. In order to stay ahead, I am forced to either take up a harvesting profession and spend a few hours each week looking for nodes to sell or head to a humanoid camp of gray mobs that will minimally damage my armor and kill them for hours for vendor trash. I passionately hate money sinks in a game.
Armor and drops - Armor drops are extremely rare and they really need to up the rate as well as the variety of armor that drops. I am a big fan of the randomly-generated drops where an item can drop off of any mob and the stats are random. Pretty much everyone is wearing the same thing and they are all from quests because the dropped stuff when it does in fact drop is often crap. Which leads me to:
Quests - We're probably in the minority regarding this, but I am not a fan of quest-based leveling. I don't mind doing a few here and there, but it is a requirement here. I'm finding the solo-designated quests are not very soloable at all. Go kill so and so....oh by the way he is surrounded by four friends and a few other buddies who you already killed but are beginning to respawn already. Grrrr. But even worse in my opinion are class quests. At 45 if you want your skills, you better find 5 people to do a very difficult quest to help you. Class skills should not be dependent on gathering forces in my opinion.
Experience - In most games I've played mobs have a set amount of experience they grant. That level 20 mob gives 100 experience whether you are level 19 or 23. Of course, you have to kill more level 20 mobs at 23 than you would at level 20 to level. But in LOTRO, the experience you get depends on what your level is in relation to the mob, or the con color of the mob.
At level 20 in order to gain the optimum experience, I need to kill level 20 mobs. Let's say I get 100 experience killing level 20 mobs. If I kill level 19 mobs, I will get about 65 experience. Now if I kill level 21 mobs, I will only get about 106 experience and maybe 108 for level 22. So there is absolutely no reason to get a bunch of friends together to kill higher level mobs. Also white mobs pack a punch to your armor, and we either lose money or break even killing whites.
Now, that level 20 mob which gave you 100 experience will go down to about 65 when you are level 21. It works this way for quests as well. Depending on what color the quest cons, you will get a certain amount of experience. Traits and deeds also work on this system. Unfortunately, though, they have no level associated with them so your best bet is just to do them as soon as possible to get the most experience points.
So there it is in a nutshell. My husband is logging in just to keep me company at this point. He lost interest after the first week. But we may be here awhile yet since the games coming up aren't promising for our play style, and I still keep hoping it will get better. I'm almost 100% certain Age of Conan is out of the question based on the community I've seen (last post I saw discussed how cool it would be to have prostitution as a profession.....ermm). Warhammer looks pretty neat with a sense of humor, but being pvp-based our stay would likely be short. PotBS and Spellborn are possibilities.
THE PROS:
Classes - Even though there are only a few classes available to play, I have found a couple that I have enjoyed. My loremaster and captain are my favorites. At 39, my minstrel is my highest level, however. I had enjoyed her initially and still do to some extent, but getting killed by a few green mobs because you can't channel off a heal when you're being pounded was very aggravating. Although I never play tanks, my husband usually loves them but abandoned his guardian in this game (also 39). On the other hand, he usually doesn't like hunter classes, but is enjoying the LOTRO version.
Setting - The world is beautiful. I'm especially fond of the shire and listening in on all the chatter of the npc hobbits. The world definitely feels alive. Seeing Rivendell for the first time was breathtaking.
Music - I really like what they did with the music system. Instead of the musically-uninclined mashing random buttons in an attempt to play music, they've made it so you can load up a music file and voilla!! you can play! No more long hours studying Esteban tapes.
CONS:
Money sinks - After an hour of play, I often have this three steps forward, two to four steps back feeling. The armor repairs are more than I can bear sometimes and one of my biggest sources of frustration. In order to stay ahead, I am forced to either take up a harvesting profession and spend a few hours each week looking for nodes to sell or head to a humanoid camp of gray mobs that will minimally damage my armor and kill them for hours for vendor trash. I passionately hate money sinks in a game.
Armor and drops - Armor drops are extremely rare and they really need to up the rate as well as the variety of armor that drops. I am a big fan of the randomly-generated drops where an item can drop off of any mob and the stats are random. Pretty much everyone is wearing the same thing and they are all from quests because the dropped stuff when it does in fact drop is often crap. Which leads me to:
Quests - We're probably in the minority regarding this, but I am not a fan of quest-based leveling. I don't mind doing a few here and there, but it is a requirement here. I'm finding the solo-designated quests are not very soloable at all. Go kill so and so....oh by the way he is surrounded by four friends and a few other buddies who you already killed but are beginning to respawn already. Grrrr. But even worse in my opinion are class quests. At 45 if you want your skills, you better find 5 people to do a very difficult quest to help you. Class skills should not be dependent on gathering forces in my opinion.
Experience - In most games I've played mobs have a set amount of experience they grant. That level 20 mob gives 100 experience whether you are level 19 or 23. Of course, you have to kill more level 20 mobs at 23 than you would at level 20 to level. But in LOTRO, the experience you get depends on what your level is in relation to the mob, or the con color of the mob.
At level 20 in order to gain the optimum experience, I need to kill level 20 mobs. Let's say I get 100 experience killing level 20 mobs. If I kill level 19 mobs, I will get about 65 experience. Now if I kill level 21 mobs, I will only get about 106 experience and maybe 108 for level 22. So there is absolutely no reason to get a bunch of friends together to kill higher level mobs. Also white mobs pack a punch to your armor, and we either lose money or break even killing whites.
Now, that level 20 mob which gave you 100 experience will go down to about 65 when you are level 21. It works this way for quests as well. Depending on what color the quest cons, you will get a certain amount of experience. Traits and deeds also work on this system. Unfortunately, though, they have no level associated with them so your best bet is just to do them as soon as possible to get the most experience points.
So there it is in a nutshell. My husband is logging in just to keep me company at this point. He lost interest after the first week. But we may be here awhile yet since the games coming up aren't promising for our play style, and I still keep hoping it will get better. I'm almost 100% certain Age of Conan is out of the question based on the community I've seen (last post I saw discussed how cool it would be to have prostitution as a profession.....ermm). Warhammer looks pretty neat with a sense of humor, but being pvp-based our stay would likely be short. PotBS and Spellborn are possibilities.
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