Showing posts with label Zuroth Online. Show all posts
Showing posts with label Zuroth Online. Show all posts

Tuesday, December 4, 2007

Random Stuff

PotBS - NDA is lifted and lots of reviews to be found. Not a bad game at all and definitely a change of pace from current offerings, but not everyone's cup of tea. And that is how it turned out for me. I didn't enjoy flying ships in SWG and even less so enjoyed the ship combat here. Guess I'm a landlubber at heart. Unfortunately, the land options weren't fun for me either, so I'll be passing on this one.

STO - "I personally think that MMOs need to be a better deal. Paying $200/year is a good deal for some but I don't think that is sustainable for the category and certainly rules out a lot of people who don't have the time to get enough value out of that expense." Ok I see where this is heading now. Removed this game from my radar.

Zuroth Online - This was the game that sounded very much like pre-NGE SWG and had many vets excited. That is, until they released this statement a couple weeks ago:

"One of the main things that plague an indie developer is time, money, and developers. Currently our goals are set very high (which isn't always a bad thing) but what we currently have planned is a very, very, very big undertaking (infact though any mmo is a big undertaking, what we're going for is even bigger). This leads to not enough time and it scares away potential developers.

What we're going to do to alleviate this problem is pretty simple - scale it down. Scaling it down will require many sacrifices that you all are probably here for and are expecting (all the prior SWG people especially).

So what are a few of the changes?

- Sandbox status is gone. We're moving to a more stream lined game.
- Move to a Leveling System

Some other features are getting changed to fit with the above. But... This doesn't mean we're going to become a carbon copy of what's already out there - we're pretty sure we're going to have some unique, and fun features that todays MMO's seem to have forgotten about..

Also I'd like to apologize to all the people out there expecting another SWG Pre-CU. It's just not possible with an Indie team... But you have my word if we ever get into a position where we can make a Pre-CU like game we WILL in a heart beat. But, right now we're going to work on the game, and hopefully make a game a few people would enjoy playing."

Citadel of Sorcery - Another MMO in very early stages. Will be keeping an eye on this one to see how it progresses.

Tuesday, August 7, 2007

Zuroth Online

Another new sci-fi MMO, Zuroth Online, is in the works, scheduled for 2008 or 2009 release. Planned features:

- Ranged and melee combat professions, entertainers, crafters, and certain specialty professions.

- Space combat.

- Battlefields for factional PVP which allows cross-server battles.

- Skill-based, no levels.

- Players can mix, match, and drop professions.

- Player housing and cities.

Hmmmm, something about this is all very familiar :)

They will be using the Multiverse platform. I had downloaded Multiverse a few weeks ago to take a look at their demo worlds and some others that are open to the public. I might be wrong, but I got the feeling this is the way to go when you're building the game from your garage with some buddies.

I wish them lots of luck. Given the similarities to pre-NGE SWG, they may very well have a large following.