I know it's been getting more and more quiet around here. But honestly when I feel like saying something lately, it's just not been anything positive, so it's best left unsaid. I didn't want to turn this into some grumpy ramblings blog. Oh but what the heck.
I've been back to EQ2 for a couple months now just in time for the new FTP update. I played through the expansion, which felt like something that was quickly thrown together in a couple weeks. The zone is very small with quests mindlessly running back and forth to the same spot to kill the same mob multiple times. And there weren't enough quests to get you to the next level cap, so there is some grinding required for a few levels. The appearance of the items, even Legendary and Fabled, were just re-used graphics from the low levels. Gone are the neat cloaks and glowing weapons. Those are only in the Marketplace now.
EQ2 has always had a different approach to spells and abilities compared to other games. Along with armor, your spells also need to be upgraded. You get an Apprentice version of your ability automatically when you level, and this gets upgraded to better versions either via crafting or drops. So it used to be that when you dinged, your new Apprentice spell would appear in an empty spot on your hotbar as a reminder you have a new spell to upgrade. But this was changed so now the Apprentice version overwrites your Master version from the previous tier. Definitely not a fun thing to lose your best spells in the middle of a large fight and have to find them again in your spell book. But this was done to help the players on the free to play server who can't upgrade their spells anyway. And I won't get into the UI and merchant changes, and removal of experience potions from veteran rewards to help promote their Marketplace further.
Taken individually, some of this stuff you could just suck it up and get used to, but when they're all lumped in together, the community has not been pleased. I thought the feedback thread when Station Cash was introduced a couple years ago was huge. But that's nothing compared to the feedback from these particular changes.
And then there's Final Fantasy XIV. I had been testing since Alpha but passed on the open beta as I was having to force myself to log in to test. Even though they made the mouse eventually usable along with some other positive changes, it felt like I was playing an interface game rather than an MMO. Everyone has probably heard all about the number of steps involved to perform the most simplest of activities, so won't rehash it here. Pretty world, but otherwise a huge disappointment.
And there are my grumblings for the day. Still waiting for Rift and Guild Wars 2.
Friday, September 3, 2010
Friday, August 20, 2010
Rift - Dungeon Lovers Rejoice
With Gamescon taking place right now in Germany, Trion has been pretty active releasing a couple articles or videos each day. IGN shared their hands-on experience at Gamescon. At the end of that article they stated that the developers' ultimate goal was to have enough dungeons that the player could reach maximum level by running each dungeon once. Either leveling is really fast or that's a heck of a lot of dungeons.
The videos coming out have been short teasers. The dungeon mentioned in the IGN article was Realm of the Fae, where you experience the four seasons as you progress through it. And it will be something we can experience early on, as it's a lower level dungeon. Rumors are that beta will begin in September. It's seriously getting harder for me to wait for Rift to release.
The videos coming out have been short teasers. The dungeon mentioned in the IGN article was Realm of the Fae, where you experience the four seasons as you progress through it. And it will be something we can experience early on, as it's a lower level dungeon. Rumors are that beta will begin in September. It's seriously getting harder for me to wait for Rift to release.
Wednesday, August 11, 2010
Forum Popularity = Beta Invite
I've never been a fan of forums that utilize a reputation system. People vote up those that represent their view point and vote down the opposing view. It's just never made any sense to me to even have this "feature". So it's just been something that I pretend isn't there. But that's been hard to do lately over on the Rift forums since the topic seems to work its way into the majority of posts.
A couple weeks ago the CM announced that forum reputation would be one of the things they would look at when choosing beta participants. What a huge mistake that was. Groups started forming exchanging private messages to vote for each others' posts. Some members admitted to creating multiple accounts in order to vote for their own posts. Members who were voted down were posting the names of those who had done so in retaliation. Those who found themselves at the bottom of the reputation list hurried to fill the forums with their idea of "thoughtful" posts, hoping to regain some favor with the forum posters.
Recently, one fellow posted a suggestion that all the released Rift information be consolidated in one spot on the forums so it is easier to find. Currently, if you want to find the latest information on Rift, you have to do some digging on your own to visit fan sites, listen to podcasts, etc. Now if the reputation system weren't in place, I expect the forum thread would have had more normal responses to that post. Instead, hoping to gain forum favor with the fansite people and the CM responsible for posting forum info, members insulted the fellow, called him a troll for disparaging all the hard work they'd done. It's like some high school reality show over there. What a mess.
For any interested, the CM has also started a thread for you to post why you should be in beta. I'm not a fan of publicly selling myself so will likely be sitting this beta out unless I get invited through some other means. *crosses fingers*
To end on a more positive note, have you guys seen this Guild Wars 2 video? Wow, just wow. This is really looking and sounding amazing.
A couple weeks ago the CM announced that forum reputation would be one of the things they would look at when choosing beta participants. What a huge mistake that was. Groups started forming exchanging private messages to vote for each others' posts. Some members admitted to creating multiple accounts in order to vote for their own posts. Members who were voted down were posting the names of those who had done so in retaliation. Those who found themselves at the bottom of the reputation list hurried to fill the forums with their idea of "thoughtful" posts, hoping to regain some favor with the forum posters.
Recently, one fellow posted a suggestion that all the released Rift information be consolidated in one spot on the forums so it is easier to find. Currently, if you want to find the latest information on Rift, you have to do some digging on your own to visit fan sites, listen to podcasts, etc. Now if the reputation system weren't in place, I expect the forum thread would have had more normal responses to that post. Instead, hoping to gain forum favor with the fansite people and the CM responsible for posting forum info, members insulted the fellow, called him a troll for disparaging all the hard work they'd done. It's like some high school reality show over there. What a mess.
For any interested, the CM has also started a thread for you to post why you should be in beta. I'm not a fan of publicly selling myself so will likely be sitting this beta out unless I get invited through some other means. *crosses fingers*
To end on a more positive note, have you guys seen this Guild Wars 2 video? Wow, just wow. This is really looking and sounding amazing.
Friday, August 6, 2010
News from SOE Fan Faire
As most were expecting, the next EQ2 expansion will be Destiny of Velious and releases February 8. I'm crossing my fingers it's not a bunch of snowy islands high up in the sky with some sort of snowdrift-type hover board transport. The expansion will include EQ2's first flying mounts.
The EQ1 expansion releases in October and includes player housing!! Woohoo! Not that I'm playing, but maybe I'll have a look. :)
And they released some concept art for EverQuest Next, which you can find here.
DC Universe Online releases November 2. Not something I have an interest in personally. Just not into the comic books. But pre-ordering supposedly gets you a lot of free goodies.
The EQ1 expansion releases in October and includes player housing!! Woohoo! Not that I'm playing, but maybe I'll have a look. :)
And they released some concept art for EverQuest Next, which you can find here.
DC Universe Online releases November 2. Not something I have an interest in personally. Just not into the comic books. But pre-ordering supposedly gets you a lot of free goodies.
Wednesday, July 28, 2010
And I Write Like...
Joining the I Write Like bandwagon, I took a two blog samples and came up with:
and then:
To get a different perspective, I took a sample of some fiction I wrote elsewhere and came up with:
So I suppose Dan Brown it is.
and then:
To get a different perspective, I took a sample of some fiction I wrote elsewhere and came up with:
So I suppose Dan Brown it is.
Tuesday, July 27, 2010
EQ2 Extended - FTP Option
SOE has announced they will soon be offering their own version of free-to-play for EverQuest 2.
They will continue to offer the subscription model; however the Extended model will function separately on completely different server lists. While you technically can play completely for free, your options will be limited to two character slots, two backpacks, eight classes, and four races. Free players also will be unable to upgrade their spells and gear, and will have restrictions in gold and broker usage. There will also be a subscription model available on these servers. As far as I can tell, the difference for subscribers between the Extended and Regular servers will be a more "robust" cash marketplace including the ability to purchase stat armor, buffs, and cutting your spell research time.
While initially, I suppose current players opposed to ftp or this type of cash shop will rejoice that they're not on the same servers, I don't think in the long run this will be a good thing for the population of the current servers. New players trying the game will automatically start on the other servers now and are more likely to stay there than have to start over on new servers, especially knowing the option to purchase certain perks will be available. Researching a spell currently takes me 30 days to complete...who wouldn't want to pay to speed that up? Also players from normal servers will be able to have their characters copied to the new servers for a fee and minus their gold and many of their items.
I realize they've done it this way to not chase off their current subscribers as they've done in previous MMO's, but in the long run I don't think this fares well for the old servers and is more a way of getting players used to the idea before merging the old servers with the new.
They will continue to offer the subscription model; however the Extended model will function separately on completely different server lists. While you technically can play completely for free, your options will be limited to two character slots, two backpacks, eight classes, and four races. Free players also will be unable to upgrade their spells and gear, and will have restrictions in gold and broker usage. There will also be a subscription model available on these servers. As far as I can tell, the difference for subscribers between the Extended and Regular servers will be a more "robust" cash marketplace including the ability to purchase stat armor, buffs, and cutting your spell research time.
While initially, I suppose current players opposed to ftp or this type of cash shop will rejoice that they're not on the same servers, I don't think in the long run this will be a good thing for the population of the current servers. New players trying the game will automatically start on the other servers now and are more likely to stay there than have to start over on new servers, especially knowing the option to purchase certain perks will be available. Researching a spell currently takes me 30 days to complete...who wouldn't want to pay to speed that up? Also players from normal servers will be able to have their characters copied to the new servers for a fee and minus their gold and many of their items.
I realize they've done it this way to not chase off their current subscribers as they've done in previous MMO's, but in the long run I don't think this fares well for the old servers and is more a way of getting players used to the idea before merging the old servers with the new.
Sunday, July 18, 2010
EQ2 - Direct2Drive Special
For the next week Direct2Drive is offering EQ2's latest expansion Sentinel's Fate (including all previous expansions and content), along with 25% bonus experience flasks and some sets of appearance armor, all for $14.95. New accounts also get a 30-day subscription.
This deal was too good for even me to pass up.
This deal was too good for even me to pass up.
Saturday, July 17, 2010
Final Fantasy XIV - Possible UI/Mouse Changes?
After reading that Rift interview a couple blogs down regarding customer being king, I couldn't help but think about FFXIV. If anyone has been reading mmorpg.com or FoH forums, it's clear that the controls are worse than FFXI and can be a huge road block for attracting new players to FFXIV. With release supposedly just two months away, I couldn't help but wonder why they'd be so stubborn with this one issue when every other mmo out there is playable with a keyboard/mouse.
Now Gamer released an interview yesterday with FFXIV's Hiromichi Tanaka. Here's a couple responses:
Do you fear that some MMO players, unfamiliar with Final Fantasy, might feel like they’re coming to the franchise too late to join in?
There may be some people who are unfamiliar with the series, and it’s very important that we communicate the game well to them. But our main target is Final Fantasy XI players who have stuck with us for eight years and want to proceed into the next generation of MMO.
How has your approach to MMO development changed alongside the market?
We had an alpha test for Final Fantasy XIV and received a lot of feedback from players in Japan, Europe and America. A lot of them said that ‘because World Of Warcraft works in this way then we also expect Final Fantasy XIV to play in the same way’. We heard that a lot and though we’re not trying to imitate any other games we are taking player feedback into account.
I think it's great that they want to keep in mind their loyal fan base for all these years. You often don't see that as companies only see WoW dollar signs/WoW game play to strive for. But I'm sure they'd love to find a way to keep that base and bring in new folks. I'm not sure specifically what sort of World of Warcraft feedback they've gotten, but have to imagine it's UI or control related more than anything.
I just could not get the hang of the controls in the old Final Fantasy. And when I heard it was the same way or even worse in the new version, I just had no plans to even bother. If this article is an indication they might consider making it playable with keyboard and mouse combination, and it's actually playable on my system (not looking good if the benchmark is correct), then I'd definitely give it another look.
Now Gamer released an interview yesterday with FFXIV's Hiromichi Tanaka. Here's a couple responses:
Do you fear that some MMO players, unfamiliar with Final Fantasy, might feel like they’re coming to the franchise too late to join in?
There may be some people who are unfamiliar with the series, and it’s very important that we communicate the game well to them. But our main target is Final Fantasy XI players who have stuck with us for eight years and want to proceed into the next generation of MMO.
How has your approach to MMO development changed alongside the market?
We had an alpha test for Final Fantasy XIV and received a lot of feedback from players in Japan, Europe and America. A lot of them said that ‘because World Of Warcraft works in this way then we also expect Final Fantasy XIV to play in the same way’. We heard that a lot and though we’re not trying to imitate any other games we are taking player feedback into account.
I think it's great that they want to keep in mind their loyal fan base for all these years. You often don't see that as companies only see WoW dollar signs/WoW game play to strive for. But I'm sure they'd love to find a way to keep that base and bring in new folks. I'm not sure specifically what sort of World of Warcraft feedback they've gotten, but have to imagine it's UI or control related more than anything.
I just could not get the hang of the controls in the old Final Fantasy. And when I heard it was the same way or even worse in the new version, I just had no plans to even bother. If this article is an indication they might consider making it playable with keyboard and mouse combination, and it's actually playable on my system (not looking good if the benchmark is correct), then I'd definitely give it another look.
Friday, July 16, 2010
VIE - August Beta
Virtual Island of Entertainment is now accepting beta applications. Per their website: "Like a lot of resorts, the emphasis is on fun and making sure our guests have a good time together. It's not just some giant island chat room where you are left to your own devices in order to make and build friendships. Our planned activities bring people together," said Steve Coallier, Executive Director of Product Development at enVie Interactive. "We are developing a multitude of games to play, an assortment of adventures to puzzle through, a plethora of parties to attend, lots of things to earn and buy, and all sorts of fun miscellaneous activities to facilitate interaction. First off we will have several customization options for your avatar, clothes to buy, and things to decorate your house," adds Coallier. "Then there will be characters to meet, mysteries to dig into and ways to connect to your fellow players that you just don't see anywhere else. "
I'm curious, but cautious, particularly when I see a statement like this: VIE's stunning 3-D realistic virtual world includes episodic adventures with multiple storylines. It provides the only realistic virtual environment where it is safe to take part in a variety of desirable activities for adults. Players can explore, experience and indulge in activities they have only been curious about in the real world. If it's in your face "adult", then it won't be for me.
But I do have to say the screenshots look quite nice and realistic, assuming these are actual in-game shots.

I'm curious, but cautious, particularly when I see a statement like this: VIE's stunning 3-D realistic virtual world includes episodic adventures with multiple storylines. It provides the only realistic virtual environment where it is safe to take part in a variety of desirable activities for adults. Players can explore, experience and indulge in activities they have only been curious about in the real world. If it's in your face "adult", then it won't be for me.
But I do have to say the screenshots look quite nice and realistic, assuming these are actual in-game shots.

Rift - The Customer is King
MMO Gamer released an interview yesterday with Trion's Russ Brown (VP of Development) and Cindy Bowens (Sr. Community Manager), and this has to be one of my favorite interviews to date. While they're not releasing much as far as game features we didn't already know (except for dwarves!), the article mainly focuses on their views of the customer and community.
Cindy discussed the value of community feedback and that major changes may in fact be made as a result of polls. While I love the community there now and the polls to date have been more representative of my play style, still I hope they use their best judgment on some decisions rather than us fickle forum posters. Rift does have a relatively small forum community compared to other MMO's on the horizon, with a good lot of us seeming to be EQ/Vanguard refugees.
This portion of the interview, however, was what really had me cheering:
Russ Brown: I also think it’s important, as I rant against other companies sometimes, I never understand why companies change things that are popular.
The customer is king. If they like it, encourage it. If your game has something else, oh well, they like it!
So many times I see companies say, “Oh my god! Millions of people are exploiting this! Or doing this in the game!” And yes, they like it, they’re enjoying it, encourage it. They’re the customer. You are a service, that’s what an MMO is.
The MMO Gamer: That’s very similar to the position of Craig Morrison, the game director of Age of Conan.
We had a very long conversation last year, revolving around the question of “Why can’t MMOs just be fun?”
His position was that designers generally spend the bulk of their time trying to keep people playing the way they want them to, as opposed to just letting players find their own fun—even if some might consider it to be “not as designed.”
Can I assume based on that answer that you’re more of the let the players play the game the way they wan—
Russ Brown: Damn straight.
The way I’d like to see it work, the way I want it to work, is that as long as players aren’t griefing, or totally making it terrible for other players, let the players play the way they want to play, as long as they enjoy themselves.
As long as they make it a fun place to be, and a fun place to play.
I love these guys.
Cindy discussed the value of community feedback and that major changes may in fact be made as a result of polls. While I love the community there now and the polls to date have been more representative of my play style, still I hope they use their best judgment on some decisions rather than us fickle forum posters. Rift does have a relatively small forum community compared to other MMO's on the horizon, with a good lot of us seeming to be EQ/Vanguard refugees.
This portion of the interview, however, was what really had me cheering:
Russ Brown: I also think it’s important, as I rant against other companies sometimes, I never understand why companies change things that are popular.
The customer is king. If they like it, encourage it. If your game has something else, oh well, they like it!
So many times I see companies say, “Oh my god! Millions of people are exploiting this! Or doing this in the game!” And yes, they like it, they’re enjoying it, encourage it. They’re the customer. You are a service, that’s what an MMO is.
The MMO Gamer: That’s very similar to the position of Craig Morrison, the game director of Age of Conan.
We had a very long conversation last year, revolving around the question of “Why can’t MMOs just be fun?”
His position was that designers generally spend the bulk of their time trying to keep people playing the way they want them to, as opposed to just letting players find their own fun—even if some might consider it to be “not as designed.”
Can I assume based on that answer that you’re more of the let the players play the game the way they wan—
Russ Brown: Damn straight.
The way I’d like to see it work, the way I want it to work, is that as long as players aren’t griefing, or totally making it terrible for other players, let the players play the way they want to play, as long as they enjoy themselves.
As long as they make it a fun place to be, and a fun place to play.
I love these guys.
Tuesday, July 6, 2010
Player Housing in FFXIV?
I missed this article from a few weeks ago, particularly this snippet:
Mr. Tanaka mentioned that players would be able to create and join groups called "Companies." Similar to player guilds in other games, Companies can themselves "level up," presumably offering additional benefits to the members therein. When asked if Companies would have shared housing or other group-owned assets, they smiled and said that players would have real-estate to call their own, but "weren't ready to announce anything more at this time" - sounds like a "yes" to me!
Since it was lumped in with a discussion on guilds or "companies" as they call them, not sure if this will be in the form of guild halls, player housing, or maybe both. For an MMO scheduled to release in a couple months, they certainly are tight-lipped. But maybe that's not a bad thing. Sometimes we tend to do so much reading and studying up prior to release that there are no surprises. My past vacations tended to be like that. I spent all year looking up information, seeing pictures, and planning everything out, that by the time I got there, I felt like I'd already seen everything. Here's hoping FFXIV has some amazing surprises.
Mr. Tanaka mentioned that players would be able to create and join groups called "Companies." Similar to player guilds in other games, Companies can themselves "level up," presumably offering additional benefits to the members therein. When asked if Companies would have shared housing or other group-owned assets, they smiled and said that players would have real-estate to call their own, but "weren't ready to announce anything more at this time" - sounds like a "yes" to me!
Since it was lumped in with a discussion on guilds or "companies" as they call them, not sure if this will be in the form of guild halls, player housing, or maybe both. For an MMO scheduled to release in a couple months, they certainly are tight-lipped. But maybe that's not a bad thing. Sometimes we tend to do so much reading and studying up prior to release that there are no surprises. My past vacations tended to be like that. I spent all year looking up information, seeing pictures, and planning everything out, that by the time I got there, I felt like I'd already seen everything. Here's hoping FFXIV has some amazing surprises.
Friday, July 2, 2010
TERA E3 Video
Just caught a condensed version of a video that was shown behind closed doors during E3. It's looking great in my opinion...except why does that girl have to run all bent over?
Wednesday, June 30, 2010
Things People Say After A Couple Pints
Overheard at the water cooler in regards to Warhammer Online, "EA is going to shut it down later this year I know that for a fact, the entire team is being retasked and the dead weight is being laid off, GW is quietly taking the license to a new company I have it on good authority that THQ will get that as well as they are working on a yet unannounced WHF RTS similar to Dawn of War. But don't expect it till 2015 way after the fail of WAR has been forgotten. And no links no way to prove any of this I just know folks at GW who like to talk after a couple pints."
Yeah I know...people say all kinds of things on the internet, and this one is a bit hard to believe. But something is definitely going on over at Mythic as I posted before. Still though, shut down completely? While not necessarily a reliable source, MMO Data thinks Warhammer has around 125,000 subs. Definitely not close to the million they were expecting, but other MMO's have been running for years with less than that. But then again, there's word of merging their existing US servers into one, which would indicate a much smaller subscriber number.
The fellow above linked a blog article which seems to be his own regarding what Warhammer was initially intended to be like and eventually ended up as. I thought was a pretty good read which I wanted to share. His final paragraph summed up much of my own thoughts of why I've not been enjoying the latest batch of MMO offerings:
"I also hope that one day they will sit down and look at the train wreck they helped create in a realistic way, and that EA will understand that you can not have a subscription based MMO that is basically Halo with swords, that you need to appeal to a broad base, of players PVPers, Crafters PVE players and socializers, etc. the companies that got it right and are successful (as in will still be here in five years) understand that, the companies that don’t produce harebrained catch phrases, and pour zippo fluid on a game that is already burning…. I think the last nail in the Warhammer Coffin is when at the Febuary Baltimore Gamesday Erik Mogensen more or less apologized for the game, and assured people that would never happen to another Games Workshop License again, he seemed more than a little agitated as he spoke those words..."
Yeah I know...people say all kinds of things on the internet, and this one is a bit hard to believe. But something is definitely going on over at Mythic as I posted before. Still though, shut down completely? While not necessarily a reliable source, MMO Data thinks Warhammer has around 125,000 subs. Definitely not close to the million they were expecting, but other MMO's have been running for years with less than that. But then again, there's word of merging their existing US servers into one, which would indicate a much smaller subscriber number.
The fellow above linked a blog article which seems to be his own regarding what Warhammer was initially intended to be like and eventually ended up as. I thought was a pretty good read which I wanted to share. His final paragraph summed up much of my own thoughts of why I've not been enjoying the latest batch of MMO offerings:
"I also hope that one day they will sit down and look at the train wreck they helped create in a realistic way, and that EA will understand that you can not have a subscription based MMO that is basically Halo with swords, that you need to appeal to a broad base, of players PVPers, Crafters PVE players and socializers, etc. the companies that got it right and are successful (as in will still be here in five years) understand that, the companies that don’t produce harebrained catch phrases, and pour zippo fluid on a game that is already burning…. I think the last nail in the Warhammer Coffin is when at the Febuary Baltimore Gamesday Erik Mogensen more or less apologized for the game, and assured people that would never happen to another Games Workshop License again, he seemed more than a little agitated as he spoke those words..."
Final Fantasy XIV - September 2010
Looks like FFXIV has announced a North American release date of September 22, 2010. There will also be a collector's edition, which along with some fluff items, includes eight-day early access. The subscription start $12.99 per month for one character slot and an additional $3 for each extra character.
With so many in an MMO slump and release of the other big name MMO's not yet announced, I would expect they'd at least have a decent number of box sales for the NA version. But unless they change the awful keyboard controls between now and then, I wouldn't expect it to be widely accepted here. Not sure if anyone caught that painful combat demo at E3, but the player was obviously having trouble moving. But there's still a couple months yet. If I don't have to go out and buy a controller in order to play comfortably, I'll definitely be trying it out.
With so many in an MMO slump and release of the other big name MMO's not yet announced, I would expect they'd at least have a decent number of box sales for the NA version. But unless they change the awful keyboard controls between now and then, I wouldn't expect it to be widely accepted here. Not sure if anyone caught that painful combat demo at E3, but the player was obviously having trouble moving. But there's still a couple months yet. If I don't have to go out and buy a controller in order to play comfortably, I'll definitely be trying it out.
Monday, June 28, 2010
If Facebook Indicated Subscriber Numbers...
As someone who is anticipating Rift: Planes of Telara, I have it added to my Facebook page to get the latest news. Seeing how many fans they had on Facebook, I was curious to see the fan numbers for some of the other upcoming MMO's. And while I was at it, I then took a look at some of the existing MMO's.
So with no facts whatsoever backing this up and strictly for fun, assuming that Facebook fans represent 10% of the subscribers, here first is a list of current MMO subscriber numbers.
2,465,000 - World of Warcraft
810,000 - Aion
515,000 - Star Trek Online
498,000 - Eve Online
476,000 - Lineage2
420,000 - Guild Wars
317,000 - Lord of the Rings Online
229,000 - Dungeons and Dragons Online
185,000 - EverQuest2
162,000 - City of Heroes
153,000 - Champions Online
146,000 - EverQuest
135,000 - Final Fantasy XI
115,000 - Age of Conan
75,000 - Dark Age of Camelot
63,000 - Warhammer Online
53,000 - Anarchy Online
35,000 - Star Wars Galaxies
17,000 - Fallen Earth
14,000 - Asheron's Call
8,000 - Darkfall
7,000 - Vanguard: Saga of Heroes
2,000 - Istaria: Chronicles of the Gifted
Some of these numbers are actually believable, but obviously others aren't. But still was interesting to see how many fans these games have. Looking at the Final Fantasy number, Facebook definitely doesn't represent a world-wide interest, Asia in particular. And in more recent MMO's such as Aion and STO, those numbers make me think members added those games to their profile early on and then left them there. But I was more curious about the hype surrounding some of the upcoming games. If fans would subscribe today using the same 10% figure, here's what we'd have:
1,203,000 - Star Wars: The Old Republic
660,000 - Guild Wars 2
213,000 - DC Universe Online
170,000 - Secret World
94,000 - Final Fantasy XIV
14,000 - Rift: Planes of Telara
7,000 - Tera Online
I would have included The Agency, but they had only a very small fan-generated page. Rift and Tera definitely have some work ahead of them to generate more interest. I truly hope Rift doesn't get lost in the crowd of more recognizable names.
So with no facts whatsoever backing this up and strictly for fun, assuming that Facebook fans represent 10% of the subscribers, here first is a list of current MMO subscriber numbers.
2,465,000 - World of Warcraft
810,000 - Aion
515,000 - Star Trek Online
498,000 - Eve Online
476,000 - Lineage2
420,000 - Guild Wars
317,000 - Lord of the Rings Online
229,000 - Dungeons and Dragons Online
185,000 - EverQuest2
162,000 - City of Heroes
153,000 - Champions Online
146,000 - EverQuest
135,000 - Final Fantasy XI
115,000 - Age of Conan
75,000 - Dark Age of Camelot
63,000 - Warhammer Online
53,000 - Anarchy Online
35,000 - Star Wars Galaxies
17,000 - Fallen Earth
14,000 - Asheron's Call
8,000 - Darkfall
7,000 - Vanguard: Saga of Heroes
2,000 - Istaria: Chronicles of the Gifted
Some of these numbers are actually believable, but obviously others aren't. But still was interesting to see how many fans these games have. Looking at the Final Fantasy number, Facebook definitely doesn't represent a world-wide interest, Asia in particular. And in more recent MMO's such as Aion and STO, those numbers make me think members added those games to their profile early on and then left them there. But I was more curious about the hype surrounding some of the upcoming games. If fans would subscribe today using the same 10% figure, here's what we'd have:
1,203,000 - Star Wars: The Old Republic
660,000 - Guild Wars 2
213,000 - DC Universe Online
170,000 - Secret World
94,000 - Final Fantasy XIV
14,000 - Rift: Planes of Telara
7,000 - Tera Online
I would have included The Agency, but they had only a very small fan-generated page. Rift and Tera definitely have some work ahead of them to generate more interest. I truly hope Rift doesn't get lost in the crowd of more recognizable names.
Wednesday, June 23, 2010
DAOC - The Day The Guilds Died
Things just don't seem to be going well over at Mythic. They had that billing snafu where subscribers were majorly overcharged. The past couple months they've let go of several major devs; some have been part of DAOC since nearly the beginning.
And today was a patch. While there were some nice loot updates to old dungeons as well as some mysterious content in which the world is now covered in darkness, everyone on Gaheris server logged in to find all guilds had been disbanded. All the guild homes are without owners and homes have been randomly assigned various guild emblem designs. I can't imagine this can be fixed without a roll-back.
I have to be honest that while there's so much that I like about DAOC, the game in its current state is a bit depressing. I was one of the few players that didn't have an army of bots following me. When you see ten people online in guild, it usually means there's really only three players on. And there's no communication at all from anyone at Mythic except for the occasional "here's the patch notes". Players never know what they're working on, if anything at all. While they caved on their stance of not having official forums for Warhammer, the DAOC community has had to rely on VN boards which isn't always a friendly place to be. I guess the reality is that they're done with this one as EA continues in their pursuit of million+ subscriber MMO's. And what a shame that is.
I've let my subscription go, and it runs out in a couple weeks. Looks like I may be without an MMO home for awhile. *gasp*
And today was a patch. While there were some nice loot updates to old dungeons as well as some mysterious content in which the world is now covered in darkness, everyone on Gaheris server logged in to find all guilds had been disbanded. All the guild homes are without owners and homes have been randomly assigned various guild emblem designs. I can't imagine this can be fixed without a roll-back.
I have to be honest that while there's so much that I like about DAOC, the game in its current state is a bit depressing. I was one of the few players that didn't have an army of bots following me. When you see ten people online in guild, it usually means there's really only three players on. And there's no communication at all from anyone at Mythic except for the occasional "here's the patch notes". Players never know what they're working on, if anything at all. While they caved on their stance of not having official forums for Warhammer, the DAOC community has had to rely on VN boards which isn't always a friendly place to be. I guess the reality is that they're done with this one as EA continues in their pursuit of million+ subscriber MMO's. And what a shame that is.
I've let my subscription go, and it runs out in a couple weeks. Looks like I may be without an MMO home for awhile. *gasp*
Tuesday, June 22, 2010
Reliving the Past
If you've ever checked out the links to the right, you've noticed one particular blog called Being Bahama. The writer is always in character and tells stories of her life in SWG, her business there, her guild's town, and the comings and goings of its citizens. Although I no longer played SWG, I would read the wonderful stories and couldn't help but feel an occasional tug wanting to relive what once was.
So it was with a mixture of sadness and excitement to read about the closure of their guild's town and a dream sequence in which she finds herself with her friends in the same place, but a different time. That story, coupled with another old acquaintance also stepping into the past, motivated me to do the same.
I wanted to just have a bit of fun and ease into things slowly so I went with an entertainer for my first character. As someone who always loved Naboo, I made the poor choice of starting in Theed. There were only a few people in the cantina and no trainers in site. Fortunately, they started me off with a small sum of money, so I caught the first ship out to Mos Eisley. I spent a little bit of time here, learned some languages so I could understand what the non-humans were saying and struck up some conversations. As nicely populated as Mos Eisley was, I was told Coronet was the place to be, and I'd have better luck finding other entertainers to train me. So spending the last bit of money I had for a ticket, it was off to Coronet. And it was packed with people.

It's been very much like the old days, both good and bad. Ninety percent of the entertainers are still afk and macroing their *winks* and *tips appreciated*. But also like the old days, lots of nice people are to be found and I really had a great time. Lots of things still aren't implemented and I can't speak yet for how well the combat side of things works out. But with the other half looking over my shoulder, I got him interested enough to start the download. There are no character slot limitations this time around, so I'll likely be starting up a Teras Kasi with him again. For anyone who enjoyed the game before the CU, it's definitely worth a look. And if you find yourself in the Coronet cantina, look for the dark-haired human in the dingy brown starter clothes.
So it was with a mixture of sadness and excitement to read about the closure of their guild's town and a dream sequence in which she finds herself with her friends in the same place, but a different time. That story, coupled with another old acquaintance also stepping into the past, motivated me to do the same.
I wanted to just have a bit of fun and ease into things slowly so I went with an entertainer for my first character. As someone who always loved Naboo, I made the poor choice of starting in Theed. There were only a few people in the cantina and no trainers in site. Fortunately, they started me off with a small sum of money, so I caught the first ship out to Mos Eisley. I spent a little bit of time here, learned some languages so I could understand what the non-humans were saying and struck up some conversations. As nicely populated as Mos Eisley was, I was told Coronet was the place to be, and I'd have better luck finding other entertainers to train me. So spending the last bit of money I had for a ticket, it was off to Coronet. And it was packed with people.

It's been very much like the old days, both good and bad. Ninety percent of the entertainers are still afk and macroing their *winks* and *tips appreciated*. But also like the old days, lots of nice people are to be found and I really had a great time. Lots of things still aren't implemented and I can't speak yet for how well the combat side of things works out. But with the other half looking over my shoulder, I got him interested enough to start the download. There are no character slot limitations this time around, so I'll likely be starting up a Teras Kasi with him again. For anyone who enjoyed the game before the CU, it's definitely worth a look. And if you find yourself in the Coronet cantina, look for the dark-haired human in the dingy brown starter clothes.
Sunday, June 20, 2010
Brad McQuaid Hiring For New Company
Per his blog:
"I am pleased to announce that I am a co-founder of a new company based here in the San Diego area. We’re starting small and growing as needed. Our focus is going to be on bringing some sophistication to casual/social gaming. At some point we will also return to developing MMOs.
After a needed 3 year break from 11 years of working on massively multiplayer games with the large teams, budgets, and 3-5 year development cycles I think this will be a nice change of pace. I’m also very excited to be involved in a genre that is relatively new to me. I look forward to bringing MMO design principles to casual/social gaming."
More information on the specific jobs can be found at his website. If I understand correctly, it seems he wants to somehow merge MMO ideas with Farmville type games. Regardless of some past mistakes, personally I've had a lot of enjoyment from games he's been involved in. So I wish him the best of luck and look forward to seeing what the company team come up with.
"I am pleased to announce that I am a co-founder of a new company based here in the San Diego area. We’re starting small and growing as needed. Our focus is going to be on bringing some sophistication to casual/social gaming. At some point we will also return to developing MMOs.
After a needed 3 year break from 11 years of working on massively multiplayer games with the large teams, budgets, and 3-5 year development cycles I think this will be a nice change of pace. I’m also very excited to be involved in a genre that is relatively new to me. I look forward to bringing MMO design principles to casual/social gaming."
More information on the specific jobs can be found at his website. If I understand correctly, it seems he wants to somehow merge MMO ideas with Farmville type games. Regardless of some past mistakes, personally I've had a lot of enjoyment from games he's been involved in. So I wish him the best of luck and look forward to seeing what the company team come up with.
Wednesday, June 16, 2010
TERA - E3 Update
I learned a few more tidbits about TERA from an interview posted at theGamerVg. One of the more unique concepts will be targeting/aiming. If I understand correctly, where you first aim is where the attack or spell will land, even if the mob or player moves. So groups will need to keep the mob steady so that all ranged attacks will actually land. And this will apply to healers as well. If the tank keeps running around, they will not be able to heal. There will be collision to prevent mobs from running through the tank. This sounds like it could really offer a fun challenge for groups and I'm curious to see this in action.
There was also definite confirmation on PvE/PvP. The PvP servers will be open world PvP, while the PvP on PvE servers will be strictly consensual either by dueling or entering their battleground system. But they have stated their focus will be on the PvE experience much more so than their Korean counterpart, and they are adding enough quests from 1-60 so there will never be any grind required. And while there is a strong focus on group play, they are adding additional skills and areas so that soloing is a viable option as well.
There was also vague mention of crafting where you'd be able to take regular gear and craft it up to be epic gear equivalent to what would drop from dungeon monsters. But given where the game was original developed, I'm not expecting an involved crafting system such as EQ2 or LotRO.
Their trailer can be found here.
There was also definite confirmation on PvE/PvP. The PvP servers will be open world PvP, while the PvP on PvE servers will be strictly consensual either by dueling or entering their battleground system. But they have stated their focus will be on the PvE experience much more so than their Korean counterpart, and they are adding enough quests from 1-60 so there will never be any grind required. And while there is a strong focus on group play, they are adding additional skills and areas so that soloing is a viable option as well.
There was also vague mention of crafting where you'd be able to take regular gear and craft it up to be epic gear equivalent to what would drop from dungeon monsters. But given where the game was original developed, I'm not expecting an involved crafting system such as EQ2 or LotRO.
Their trailer can be found here.
I Don't Think So, Tim
http://www.rttnews.com/Content/TopStories.aspx?Id=1335243&SM=1
Well that was a good chuckle. But stranger things have happened so you never know.
Well that was a good chuckle. But stranger things have happened so you never know.
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