tag:blogger.com,1999:blog-7542392409695107756.post7095703890568556107..comments2010-12-20T04:17:26.098-05:00Comments on Aspen's Blog: Guild Halls on TestAspendawnhttp://www.blogger.com/profile/01295434130203411301noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7542392409695107756.post-31026257679416898612008-09-28T07:15:00.000-04:002008-09-28T07:15:00.000-04:00The point will be that it will reduce travel times...The point will be that it will reduce travel times, as everything will be in one spot.<BR/><BR/>All the ports will be there. Currently, for example, to get to say Barren Sky, you zone to Antonica, take the bell to Thundering Steppes, run across to the other side of the zone to the spires, and wait for the teleporter to activate. In the guild hall, there will be a bell that will take you right there.<BR/><BR/>All tradeskill tables will be there, as will the writ giver. Currently, to turn in status items in Qeynos, you have to run around to 4 locations in 3 zones to turn them in. There will be one person in the guild hall to turn them all in.<BR/><BR/>Existing gates to your home city are on a one-hour timer. Gates to your guild hall are on a 15-minute timer.<BR/><BR/>With all the darn zoning you have to do in EQ2, the think the halls will be a wonderful convenience.Aspendawnhttps://www.blogger.com/profile/01295434130203411301noreply@blogger.comtag:blogger.com,1999:blog-7542392409695107756.post-12026074739371951982008-09-27T14:55:00.000-04:002008-09-27T14:55:00.000-04:00They look pretty fantastic, to be honest. I really...They look pretty fantastic, to be honest. I really thought that guildhalls were a waste of dev time when they were proposed, but they seem to have worked out fine. Though, just was with the personal housing, there doesn't seem to be much of an actual point to it beyond being able to decorate a little piece of the world.Hektorhttps://www.blogger.com/profile/00710606877495704813noreply@blogger.com